Showing posts with label superheroes. Show all posts
Showing posts with label superheroes. Show all posts

24 September 2012

Bang! Pow! Zwounds!: Richard III as "Graphic Novel"

Editor's Note: Once again, I'm adapting personal email into 'blog posts. I shall mutlti-task, and you shall dig it. This comes out of a discussion with a director friend of mine who was tasked with considering a production of Richard III based on a graphic-novel approach.

Found here. Grisly remains found here?
So: "a pre-1700's graphic novel story," eh? First of all: Do we mean a graphic novel written and drawn in the "pre-1700s"? A graphic novel set in the "pre-1700s"? And why the "pre-1700s"? Do we set Richard the Three in 1699, or Roman-occupied Ireland, or dare we make it 1485? {Ed.: I've since learned that the particular audience in discussion rejects any Shakespeare set later than that as being too much a departure from historical accuracy. Hilarious.}

But my greater confusion here is what on earth we mean by "graphic novel." That's a little bit like saying, "Let's produce a Richard the Third like a pre-1700s movie story." Graphic novels are a medium about as varied as cinema.


But not everyone knows that, and were I to assume (thereby making an ass out of you and ume) a thing or two, I might assume we mean a sort of highbrow comicbook approach. Somehow. Which is still about as clear as the mud from which one might need a horse in order to extricate oneself.


My assumption however is based on the following facts:

  • The most commercially viable and well-known printed graphical storytelling of the prior and current centuries has been "comic books"; and
  • "Graphic novels" is a popular term for comic books when you're trying to lend them prestige, or raise people's opinions of them from out of the pulp.
The term "graphic novels" also frequently refers to works that have a little more length or over-arcing story to them than some, but that usage is a little reductive as it implies all "graphic novels" were written in one go (like a novel) when in fact the majority were originally published in a serial manner. Comic books, in other words, then collected into the so-called graphic novel.

So what are we to do with a concept based on highbrow comicbooks? In short (HA HA HA) there are too many different kinds of graphic novels to know what we mean when we use that ill-defined term, and the differences traverse everything from art to layout to content. A few varietals:
  • Maus - seminal in raising the reputation of comicbooks; it casts mice as Jews and cats as Nazis in a true story of one family's experience of the Holocaust
  • The Dark Knight Returns and Watchmen - in a fit of zeitgeist, Frank Miller and Alan Moore both eschew/satirize the bubblegum aesthetic of superhero comics; Miller by taking a classic hero and giving him hard-boiled moral ambiguity, and Moore by taking superhero archetypes and subjecting them to a dystopian environment and socio-political realities
  • From Hell - Alan Moore here again, this time writing an exhaustively long "graphic novel" that delves into one possible explanation for the identity of Jack the Ripper
  • Sandman - what began as a pitch by Neil Gaiman to revitalize some of DC Comics' forgotten characters evolved into an epic story with a beginning, middle and end that chronicles the king of dreams (and his family: Death, Desire, Despair, Destiny, Destruction and Delirium [formerly Delight]) whilst tying in extensive details from the world's mythology, literature and religion
Ma' humps, ma' humps...
And those are fairly conventional examples, as far as just form goes.

I suppose the thing I can't quite wrap my mind around yet is why exactly to apply this concept to this particular work of Shakespeare's. As I see it, there are other plays of his - even other Histories - that might be better fits.
Henry V is a pretty good Superman/superhero analogue. Hell, the Henry VIs have those constant turn-overs that would make pretty interesting structure for exploring "serialized" storytelling on stage. Richard III may be episodic enough for serialized storytelling, if that's the angle, but I can't quite make it work without adding layers.

Recently it has been tremendously popular to adapt graphic novels into movies and, even more recently, television.
The Walking Dead, for example, is an on-going serialized story that's perfect for television. But they also adapted Watchmen into a film, which tried to do too much and with so much flash that the vital humanity of the story was lost. Even Ang Lee made a superhero movie with the first Hulk Hollywood blockbuster, which in my opinion is practically a lesson in what elements NOT to take from graphic storytelling when adapting from it.
Is there a better reference? Nope.

When they go wrong, what many adaptions have done is adhered too closely either to the content or the form of graphic storytelling (or both). When a graphic-novel story is transported cross-media, it's an injustice not to re-conceive at least a little. Two Frank Miller comics have been adapted into what most consider to be quite successful movies - his Sin City and 300 - and both with a keen eye on staying loyal to the aesthetic of the source material. I would argue, however, that as graphically similar as these movies are to the artwork from which they came, they are in fact very thoroughly re-imagined into a cinematic landscape. Miller went on to direct his version of The Spirit, which copped Sin City's look and failed miserably, lacking the originality of the other two adaptations.

Graphic novels, or comicbooks, work because of the spaces between the panels and how our minds fill those in. They give you some of the interpretive freedom of books or radio, with more of the visual fireworks of TV or film. It takes a certain amount of mental coding to read them, but that can be learned intuitively, and when a good unity between the words, layout and illustrations can be achieved, the story-telling is enhanced.
Simply sliding that on top of a film, the languages do not converse. Movies are all about seeing change, seeing it very closely. Just because one of the steps to creating them involves story-boarding doesn't mean that a medium that utilizes frames and composition will automatically translate. You're still filling in the white spaces. You're still animating the iconic.

When it comes to adapting a live show into a "graphic novel" context, there are a few examples from which to pull, but most of them take a fairly satirical (or lightly tongue-in-cheek) slant and have more to do with traditional superhero comics than more varied graphic storytelling. I was in a production of Stand-Up Tragedy in college for which the director brought the main character's comicbook imagination somewhat to life on stage with enormous puppet cut-outs, but that was for one sequence only and functioned rather more as a simple staging element than as anything functional. Vampire Cowboys here in New York have done many a popular show using comicbook tropes, but these are largely original productions and focus on the combat elements (not a bad notion at least by the end of Richard III). I don't know of any examples specific to only the medium itself - not the characters within them, for example.


So anyway: why Richard III in this context? Perhaps we are thinking of him as a character similar to superheroes like Marvel's X-Men mutants, who are ostracized and persecuted for being different, said difference being what makes them special and powerful? Perhaps Richard's story is episodic enough to remind of serialized story-telling - there is a strong procession of scenes of mounting ambition and stakes. Perhaps we're thinking aesthetically of something that utilizes iconography, or stained-glass windows, both of which comic books owe something to.

Yet in discussing all this, what I'm struck by is a very different idea. Richard III reminds me of nothing so much as the trend in television over the last five years or so for highly successful, critically acclaimed shows to feature a main character who is morally flawed. Don Draper of Mad Men is a philanderer, Walter White of Breaking Bad is someone we've watched become (or simply come into being) a ruthless criminal, Dexter is a fracking serial killer, and a host of other shows have followed suit - Damages, Boss, etc. In other words, tragedy makes for great television. In terms of a contemporary hook for RIII, that's where my mind goes. Those shows are incredibly effective, and we root for some of the worst characters in them the hardest. Did this begin with Tony Soprano, or Richard the III?

I have no ideas, however, about how to invite those influences on a production. That's an entirely other conversation. One we should have soon!

12 September 2012

Gotham's Reckoning: My Own Personal "Return of the Jedi"

Editor's Note: I started this response to TDKR two months ago, and then I had a baby. So anyways...

There were two opinions from the time of my childhood that I was shocked to learn late in life: first, that not everyone loved President Reagan; second, that many people considered Return of the Jedi to be the worst of the Star Wars movies. Living in an affluent suburb and having (at the time) a fairly conservative father and teachers, I thought Ronald Reagan was the cat's pajamas - charismatic, reassuring, grandfatherly. I was 8 in the 80s, so political discourse was for the most part a long, long way away from me. So too was any narrative criteria from my movie-going experience. Certain facts had a stronger influence on me than the storytelling in Return of the Jedi. For example, that it had debuted in my accessible memory, and included such bad-assery as a black-clad Luke and enormous set pieces.

My perspective on these weighty issues changed, but not simply as a result of growing up. I also had to hear from other people, and experience other cultural influences. I didn't read Frank Miller's seminal comicbook, The Dark Knight Returns, until I was eighteen, and even then I was a little shocked to see someone so openly satirizing two of my long-assumed heroes: Superman and Ronald Reagan. It probably wasn't until I had worked at a few theaters that I connected the dots to realize that Reagan was a republican, and that typically I wasn't terribly aligned with that side of the aisle's perspective. Then of course I read more about his term in office, and found a better understanding of why his love of jelly beans didn't have a tremendous influence on the opinion of people who hated his civil and economic policies.

I should probably be more ashamed to admit that my grounding realization about the relative quality of the second of the Star Wars sequels took even longer. I don't think it was until on the cusp of my 30s that I managed to see those movies with a fresh pair of eyes and realize - all personal bias aside - that Return of the Jedi was a weak successor. I don't hate it; how could I? If there are any bitter feelings toward a film, they are 1) a result of misplaced priorities, and 2) usually a response to the supposed promise of its predecessors. And make no mistake: No one promised us as an audience anything but to do their best to entertain us for a couple of hours.

Or two hours and forty-five minutes, as the case may be.

So, I do not hate The Dark Knight Rises. In fact, there is much that I appreciate about it. I saw it a couple of months ago (not in IMAX, which I understand is the preferred format this time around) and, fortunately for me, with a friend. So the moments that would have been crushing were instead fun, their misery shared. Because, in confession: I believed in Harvey Dent, and I believed in the promise that I interpreted in The Dark Knight for its sequel.

In summary, I think the movie wanted to be big, enormous, but with too little at stake creatively to justify its excesses. The seeds of its downfall were sown in Batman Begins and The Dark Knight, but they found better balance in those movies, not blossoming fully until the budget got bigger than the impetus to make the movies. But I'll flesh out this argument after some nerdery. Skip to the final paragraph if you are of low nerd tolerance.

Some break-down, with MASSIVELY SPOILY SPOILERS. LET IT BE SPOILED THAT THE FOLLOWING WILL SPOIL ELEMENTS OF THE DARK KNIGHT RISES FOR YOU, BECAUSE IT CONTAINS INFORMATION THAT SPOILS THE SURPRISE OF THE STORY - INFORMATION COMMONLY DESIGNATED BY THE FORESHORTENED TERM: "SPOILERS."

Likes:
  • The acting. This may seem a silly point, but dang it if this ensemble isn't amazing. I'm not even in love with Bale's interpretation of his character(s), but I'm impressed as hell with his consistency and how well he's heeded a character arc through three epic and vastly different movies. TDKR would have been truly unbearable if it didn't have such an engaging and serious cast. Loved Hathaway's approach, and thought Hardy did all he could; and maybe then-some. I believed his unwavering love for Talia at the end - and God knows Nolan's style isn't exactly conducive to empathy.
  • The design and cinematography. I mean: Come on. That's plainly a big priority for every Nolan movie. It was visually beautiful, with some genuinely inspired moments, such as the use of a stepwell for the base of the pit (there's something about water imagery in the movie - haven't quite put my finger on it yet) or the way the camera enhanced Batman's weakness and Bane's dominance in their first fight. These movies always feel nice and tangible, thanks in no small part to a careful aesthetic balance between form and function.
  • John Blake. It might've been very easy for me to hate this character, yet I didn't. Even leaving his surprise identity aside for a moment, he functioned nicely as a person who represented the next generation of Gothamites, someone whom Batman literally inspired through his example. His arc, too, was a satisfying journey through the moral ambiguities of Batman's world. I loved watching his response to shooting a couple of baddies (insane ricochet shots aside) and thinking to myself, "Uhp. He'll never do that again."
  • The eight-year gap. This was a good - if not great - idea, in spite of what the fanboys may complain. It made complete sense for the character as the movies have developed him (even if it means he was only a fully-formed Batman for maybe six-months-to-a-year before "retiring"). I wanted to see Batman fighting cops as badly as the next guy, but this choice was dramatically interesting, bold and surprising, and in keeping with the battered, traumatized, overly-selfless man we left in TDK. Plus it has the bonus of meeting the audience halfway in our wait for the movie and our need to join with Batman on his struggle to return.
  • The grandiose civil unrest. I thought it would play out somewhat differently, but overall basing the story on A Tale of Two Cities was bold, thematically appropriate to the entire trilogy, and weirdly, wildly relevant. There's something very observant going on in these scripts, and it's important to remember that the Nolans are observing America from the outside. The panicked crowd in the narrows in Batman Begins were not unlike we terrorized, war-hungry citizens of the time, and in addition to providing a crisp clue about Harvey Dent, the ferry-boat paradox of The Dark Knight was awfully reminiscent of a country defined by intense ideological dichotomy. In addition to echoing the Occupy Movement, civil unrest was a great backdrop for a vigilante who is ostensibly trying to save the people he's fighting. Problems arise (har har) with the unrest used specifically as a backdrop, but those are for the next section.
  • Bat "EMP." How apt is it to give your billionaire creature-of-the-night vigilante a device that enshrouds him in a radial darkness? Science be damned! That was a cool idea.
  • Strategic, explosive concrete. Science be damned, I say! Effective, because it visually (and blockbusterly) echoed the notion of the rebellion coming from the very infrastructure of the city, or society. Maybe Ra's al Ghul was right. Maybe Gotham wants to be destroyed.
  • The dénouement. Yes, okay, it was the super-happy ending, with fairly predictable "twist" fodder. Still. I can pretend Alfred's encounter was a cinematic suggestion of what he wanted to see, not what happened, and if I do that the rest of it's pretty fantastic for this fan boy. Good graveside scene. Nice idea about what Bruce's legacy would be, plus I love the implication that someone else can and will take up the mantle. Even if it is ersatz Robin. I can get down with a Robin (or Nightwing?) starting as an adult. Plus, that gives us our only ultimately satisfying character story in this movie, really - Blake's whole progress leads him to belonging in the Batcave.
 
Gripes:
  • Disregard of Unity. Wholly insubstantial narrative, Batman. If you dislike Nolan's films in general, this is a standard reason. They very much play with the rules of narrative unity. But see, I like that. I get and dig it. I am just that meta and po-mo, and I still found this film to be a hot mess of time and space. Batman Begins was well-served in its anachronistic unrolling, keeping us off-kilter even as it laid out an insistently linear plot. The Dark Knight was all about chaos and uncontrollable momentum - what we did not know - and the editing and plotting worked together to make the whole experience herky-jerky in a synchronous way. This editing style does not translate to broad-spectrum plots such as the one in TDKR, especially when it's only being used for the purpose of cramming in as much stuff as possible. Add to that a few incomprehensible story fractures (Batman falls how many times before he learns to pick himself back up? Your constant need to remind us that five months are going to transpire doesn't give you just a little hint that maybe you need to rethink that particular choice?) and you have got one anti-Aristotelian gumbo on your hands.
  • The grandiose civil unrest...as backdrop. IF your story is going to address economic disparity and civil rebellion, it would be wise to have something to say about it. It might also be wise to clearly delineate the specifics of that something to say. It might also be wise to avoid muddying the issues so God-blessed thoroughly that at the climax we seriously have to wonder if we actually care about anyone involved. The cops, who are established to be corrupt throughout all three movies, said corruption reinforced by some callous conversation in this movie's introduction? The civilians who embrace Bane and a puppet court? The civilians who hide in their apartments and do nothing? The wealthy? The bad wealthy? Who profit from the powerless and but wait, then stick around in a building, not fleeing...because they're helping? Or they can't flee? Or, aurghh, GUHHHHHH. All that, plus it's all incidental to what is essentially just a hostage plot. Completely incidental.
  • The ol' switcheroo. Do we ever trust Miranda Tate? Certainly not. And when the protagonist hands a weapon to someone with instructions to guard his or her back, and we are not granted even a single shot of that person's face in that moment (do we even see her HAND?), do we come to expect a reversal? Why, yes. It is called the ol' switcheroo for a reason, and we are tired of it. Especially when it happens at a point at which there is no mystery, and nothing critical to the story about the impending revelation.
  • So much murder. I had enough difficulty with the line in the first film, "I won't kill you. But I don't have to save you." Yeah, OK Hollywood, we'll keep your morality tropes in place, since you gave us such a nice Batman movie this time around. But in TDKR, I lost track of how many times Batman slaps Catwoman (sorry: Selina Kyle) on the wrist for the murdering she does. But, listen: Maybe the murder thing is just not a big deal, you know? Maybe it just tends to get a little played up, what with the very genesis of Bruce Wayne's quest and fractured, obsessive personality resulting from the gun-murder of his parents in front of his little eight-year-old face. So I have to imagine that the excessively dangerous and punishing hand-to-hand combat in which he constantly engages is mostly for bravado's sake. 'Cuz he has guns on ALL his vehicles. And when Ca-, er, Selina Kyle not only straight-up cannons Bane to death with one, but is glib about it, Bruce decides he'd like to take her on a Mediterranean trip. So, to recap: Gun violence and murders - not a big deal to Batman, at all.
  • And hey, on the issue of guns: What, the trapped police officers went underground unarmed? They spent all their bullets hunting rats? They didn't want to use them on civilians, despite being faced with a couple of tanks? But logic clearly has no place in this movie, and I really do hate when people lean on that in their criticisms of superhero movies. Even if said movies are claiming to be "grounded" ones.
  • Orphans. Jeebus Cripes. Really? Okay. But really? A bit on-the-nosey, Nolan. Maybe more forgivable, had they not been used for our sole emotional hook in the climax (did not work, BTW). Oh and hey: Why were they the only people on the only bridge that wasn't blown in this epic conclusion? And why was there a bridge not blown? And if so, why hadn't the military...sorry. See above. (Sorry.)
  • Energy source "solutions." I don't care. In the movies, I really don't care. Let this hot-button issue go, Hollywood. It is terrible, and I would rather have a Maltese Falcon, please and thank you.
  • This:
Thanks to Midtown Comics.
  • Aerial shots of New York. Don't do that. Just...don't. Automatic not-Gotham.
But enough already. I have gone on too long about the details. There are more. (Oh, are there more.) But listen: I didn't hate it. It was just the Return of the Jedi of the series. Most well-funded and anticipated, most lacking in innovation or fulfillment.

If you'll bear with me for a very fan-boy summing up, I have an observation about how an element of these movies neatly parallels their various strengths and weaknesses. That element is the vehicles. Observe.

Batman Begins
Vehicle: Batmobile (the Tumbler)
Here is a movie that does a remarkable job revamping and intricately reconnecting us with a well-worn story. It takes identifiable elements and, with the influence of all the innovative comicbooks in recent memory, updates them with an eye on keeping them connected to tangible reality. The movie itself is good as a movie, not just a "superhero" movie, and arguably does its best work when it leaves well enough alone to focus on character and plot. When it gets into action, or set pieces, it quickly becomes overwrought. It's not excessive all the time, and you can forgive some excess because it's grounded in the character work and often for the sake of something really cool. And the Tumbler is great! It takes the tank concept from Miller's Dark Knight Returns, but tones it into a rather viable street vehicle. They casually justify the signature jet engine, there's a really cool yet accessible notion of the seat adjusting for combat mode, and they even own it enough to call it something unique from the comics. It just, you know, occasionally does something like driving over what looks to be century-old rooftops, off of a jump with no ramp. But, I can forgive it that, just like I can forgive the movie its overwrought elevated train climax. Because it's a good vehicle.

The Dark Knight
Vehicle: Batcycle (the Batpod)
The Dark Knight surprised just about everyone by turning out to be a vastly superior sequel to a movie that had already been widely enjoyed and rather well reviewed. It came out of nowhere, in a  way, writing a check for its follow-up even as it played encores in the fall after its release. Gotham itself went from elaborate, ornately Gothic, to stripped-down, recognizably urban even as the story presented itself more like a Michael Mann thriller than a comicbook stock play. Everything in the movie seemed to interconnect with less effort than the first, and this included connecting the characters to the action. So when the Tumbler is seemingly destroyed, only to burst forth with a vulnerable, but fast and agile-as-hell motorcycle that the rider hugs close, similar to the posture he has in the car's combat mode...well. You may laugh at how it all goes, but you'll also cheer, and part of your laughter will come out of how complete it all is. By creating something simpler and more connected to the character, the designers made a vehicle that was in many ways more unique and self-sustaining than its source inspiration.

The Dark Knight Rises
Vehicle: Batgyro (the Bat)
Well, perhaps I've gone on enough about the problems with this movie, and I should just focus on the vehicle. The connections may be clear enough. It should be a fantastic creation. It's the next logical escalation of transport, pragmatically connected with Batman's return to Wayne Manor and his need for utter mobility. The designers created something technically very unique, opting for a sort of inverted, militaristic design based on one of the very earliest elaborate vehicles from the comics. It's possible that the fans (no pun intended [swear]) would have complained if they hadn't gotten what they asked for for Bat-Christmas. However: "the Bat" is emblematic of creating something huge and technically gratifying, but without any true originality or expressive urgency. Even the name - presumably aiming for simplicity - comes out simplistic instead. It's not even that the vehicle is hard to believe (it is), it's that it's unsatisfying, for all its wizardry. It creates a hero who is distant, removed, over-equipped and uninteresting in action. Someone should have the good sense to ground that bat. Perhaps, say, with a comically over-sized revolver.

My mantra with regard to the first movie of this series was that it wasn't the movie I was hoping for, but in this context few movies could have been. The Dark Knight was that movie, improbably, and I can not complain about having gotten what I wanted out of one in a trilogy. Plus, you know I'll be buying The Dark Knight Rises - but perhaps that money will go toward a return-to-form for Mr. Nolan. I hope so. I don't believe his heart was in this movie. And that's okay! That's okay.

So long as he doesn't go back and add CGI to Memento.

20 July 2012

To All the Jokers Out There

I don't yet know if it was a killing in any way inspired by the content of the series. It's too early in the news cycle at this point for us to be sure of anything related to the gunning down of 12 people at a midnight premier of The Dark Knight Rises in Colorado. As of this writing, it could be religiously motivated terrorism, it could be indiscriminate or a crime of passion. What's difficult to ignore (for those of us millions who know the movies, and the tens of thousands of them who know the comicbooks that contributed to those movies) is that a man took it upon himself to murder an audience for a story that's laced with issues of copycat vigilantism, violence, morality and ethics. Not to mention: Justice.

I can't effectively weigh-in through one post on any of these topics individually (heck: I can barely suss out the distinction between morality and ethics without a self-conscious Google or two) much less the lot of them, entwined. I mean, does justice even exist? Or is it, rather like "honor," one of those old-fashioned ideals that seems a little too black-and-white to a contemporary society? Are our societal ideals rife with concepts that just appeal to our baser natures? Or are they ideals, in earnest, and we just need to keep striving to conceive of them in a truer sense?

There is one thing about which I do have something unique to contribute. Maybe it's wrong-headed, or too soon, but every so often we each and all have a reaction to something going on in our society that we need to work to process. This definitely falls under that category for me.

I was in college by the time Eric Harris and Dylan Klebold went on their spree in Colorado, but freshly so, and the crime held eerie echoes for me. In early high school, with certain friends, I planned crimes all the time. Those plans never involved murder, but were closely related to new feelings of rage that I didn't know how to handle. I played, and loved, the video game Doom. On the birthday before my freshman year of high school, my mom took me out to get me the black trench-coat I so desperately desired, and I wore it regularly - even in terribly inappropriate climates - right into college.

I also possessed an obsessive love of Batman, the character. I described him as my idol. That may seem unconnected, especially when you hear my rationale for this idolization: That he represents someone who not only survived trauma, but turned it into powerful motivation to excel and strive to make things right. That was an earnest rationale. It just leaves out that I also idolized the character because he could and did powerfully destroy other human beings with his bare (all right: gloved) hands. Is Batman's moral (or ideal) that he take no human life justification enough for his methods of achieving "justice"?

One thing I greatly appreciate about the recent trilogy of Batman movies is that the writers and director seem to be aware of the moral ambiguity of one person deciding what is right, and using violence to achieve that determination. They utilize and glorify that for our entertainment, but I appreciate the awareness nonetheless. After the first film, the media was already drawing comparisons between this Batman and American foreign policy in general, George W. Bush in particular - "You tried to kill my daddy, I'ma come out there with all my wealth and might and end your reign. Means and United Nations be damned." And in The Dark Knight, Batman literally eschews international extradition law. The writers then up the ante in the film's climax, showing our hero as a hunter willing to massively violate the rights of citizens in order to catch his prey. It seems to me they know that this is what they are doing, and that they want us to experience ambiguous feelings about it.

I suppose the great dichotomy between the iconic hero and villain of these stories - Batman and the Joker - can be a confusing one. Both are vigilantes, both rely on fear to achieve their ends, and both are flamboyant as all get-out. One is supposedly moral, the other amoral, but I've already pointed out that their ethics are not nearly as easily distinguished from one another. That leaves us with order versus chaos.

Who doesn't love a little chaos? I suppose for me it's been something of an acquired taste, but it's one I've definitely acquired as a performer and an audience member. Chaos can seem more sincere, frankly. Life does not readily present us with reasons - much less reason - and particularly in the contemporary age there seems little justification for a belief in a greater purpose, much less power. Purpose itself seems a hollow construction, under these circumstances. So, there are those of us who embrace a character bold enough to take that notion to the logical absurdity. There are some who just want to watch the world burn.

I'm not implying that the man who committed these murders was in any way inspired by the character of the Joker. Lord knows, we're likely to have more than one piece of unoriginal news coverage in the coming weeks that points out connections between this criminal and Joker's callousness, or Bane's paraphernalia (never mind that the cosplay an opening night inspires is a perfect cover for someone who already has destructive designs). What I am saying is that these characters have come to represent certain perspectives and behaviors of contemporary Americans, the same way the character of Batman has, or any ongoing archetype. The causation of it can not be sussed out with a few Googles, and odds are that culture in general exists as it has for all of human history: a sort of feedback loop between how we are, and how we portray ourselves in media.

So, causation aside, who has the right idea? Are human beings meant more for order, or chaos? Is it all so meaningless that the only true justification for action is how it affects the individual, the self? I acknowledge the possibility. Maybe we're all just too frightened of it to face it.

Maybe. But I'm disgusted, both by the incident early this morning, and the notion in the abstract. What utter selfishness. What a nauseating disregard for or ignorance of anything outside of one's own perception. Little wonder that we are eager to ascribe part of the cause for such actions to youth and/or mental illness - these are the two handiest explanations for such inward-obsessed, disconnected personalities. Regardless of the cause, and even regardless of the question of chaos versus order, even the Jokers of the world must admit that theirs are essentially selfish acts.

I have one argument to make to such people in such a debate, one thing to suggest that they're fools beyond even the kind of fool their worldview suggests they ought to be. If none of it matters, if life is indeed as meaningless and people as insignificant as in your philosophy, why do you have a purpose? Why must you do what you do, be it for personal gratification or illuminating the rest of us to your perspective?

You might just consider the possibility that your commitment to nihilism is best expressed in the same direction as your attention is. On yourself.

03 May 2012

I AM IRON MAN on Fighting Monkey Press

Photo by Jimmi Kilduff.
Image by Dave Youmans.
Yesterday the second of my guest posts appeared on Pavarti's site. This one is significantly less spiritual in content, but still speaks to my heart and holds a connection to the debut of Pav's novel, Shadow on the Wall. She invited anyone who was willing to ruminate on superheroes to write up a bit of an argument for the supremacy of a particular one, and initially assumed I'd contribute something about my dear Batman.

What no one (I mean - no one) knows is that the first superhero comic I owned was actually an Iron Man one. I thought it would be interesting to make an argument not for Bats, but for the closest thing Marvel has as an analogue to him. A bit of my case for Tony Stark:
"On his own, Tony Stark is the power fantasy even without his miraculous suit – rich, brilliant and irresponsible. Robert Downey Jr.’s irrepressible id in a nutshell. Ah, but that shell! The added armor of Iron Man actually strips some of that power away, even as it introduces the ability to fly and repel bullets. It turns Tony into so much the archetype of a man, it’s astonishing that we tolerate such blatant analogy, much less hunger for more."
You can read the full, but brief, argument here: I am Iron Man. While you're there, check out the other arguments thus far for the likes of Wonder Woman, Wolverine and, yes, the Batman himself.

17 April 2012

Detecting that Marvelous Difference

What advice would you give Warner Brothers on getting their Justice League movie going?

"Call me. No, seriously, it's enormously difficult to take very disparate characters and make them work. And DC has a harder time of it than Marvel because their characters are from a bygone era where characters were bigger than we were. Marvel really cracked the code in terms of them being just like us. I think you need to use that as your base."



-Joss Whedon, director of The Avengers, speaking with Dark Horizons

11 April 2012

Gotham

A village in Nottinghamshire, a county in central England, 'Gotham' has been settled for millennia. In the medieval era, it became famed as a place settled by madmen, for, at least according to legend, the villagers feigned insanity in order to avoid being put to work building a royal road, which was then rerouted away from Gotham. Washington Irving borrowed this legend in a short story of 1807, calling New York 'Gotham'...
- Word Origin: 2012 Day-to-Day Calendar, Wednesday, April 11

22 June 2011

Wonder Woman, Christina Hendricks and the Womanly Body

Or: A Blatant and Frankly Uninspired Excuse to Post Photos of Christina Hendricks


Maybe it's just my recent stint on Pavarti K. Tyler's (nee Devi) 'blog, but lately I've been mulling over some of my opinions on more risque subjects. (Well, more risque than normally occupy this particular space, anyway.) Today I found a couple of items that reminded me of one of these long-held opinions. The first such item had to do with Christina Hendricks' long-held desire (longevity at least in Internet scale) to play Wonder Woman, and her Drive director Nicolas Refn's claim that not only was he interested in bringing that particular character to the big screen, but that Hendricks would be his...er...woman. The second had to do with Refn's particular take on the character and her world, insofar as he's dreamed it up.

These public discussions about Hollywood casting rarely yield results, even when they're held after the movie deal has already been picked up, much less so when every single person involved in the conversation is speaking hypothetically. Now, too, studios are banking way too many dollars on their superhero franchises to leave decisions about casting to people standing so far from the board room. Case in point: Donald Glover for Spider-Man. An amazing groundswell of support (though, too, controversy) responded to the suggestion he play Spidey for the reboot, and that sure didn't work out. So I'm not banking on a Hendricks/Refn Hellenic team-up any time soon.

What the possibility does raise is a couple of issues I'd like to address.

The first is the as-yet-unspoken gimmick of one of the few lauded curvy celebrities playing a superhero who is also - let's face it - a sex symbol. (And feminist symbol; and if you don't believe me, do a web search for "William Moulton Marston" and "wonder+woman+bondage." [With safe-search activated {Of course.}.]) Christina Hendricks has somehow tread a brilliantly slender line in her career, being both of ample figure and widely regarded as sexy (and in some [these] circles, to "sexy," please append "as all hell"). And lest we forget, a damn fine actor, regardless. So we can say Ms. Hendricks would be an unconventional choice for the Woman, yet a potentially popular one. Sex sells in Hollywood.

Detractors would complain that she isn't hot enough, or that she's fat. Neither is the case, by a long shot. Would-be supporters might argue that of course she's sexy - just look at that bust. To whom I must respond, of course that doesn't hurt (not in a bad way, anyway) but if you think that's why she's beautiful, you're missing it by a-mile-and-a-half. And finally, some really, truly, well-intentioned fanboys might cry that she has the nerd pedigree for her Firefly connection, and that with a dye job and some sit-ups they will welcome her with loving arms. Add to that a few of us who might even feel a little earned self-righteousness from endorsing a full-figured super-heroine. I am no better than these hypothetical people, but all of these miss the point when it comes to Hendricks as a good choice for Wonder Woman's boots.

Christina Hendricks would be a brilliant Wonder Woman (particularly if paired with a director with real ingenuity, like Refn) because she understands all the complexity involved in and strength needed for navigating  life as a determined woman with a powerful - not to mention inescapable - sexual identity. Not only has she had to see past the limitations of others' assumptions, but she's succeeded in being associated with good work that she presumably has a personal appreciation for. In some ways, this is a scenario in which any woman finds herself, in some way and on a daily basis. I just happen to think Hendricks is well-qualified to portray that fight with unique grace and sensitivity.

Issue the second that this brings up for me is perhaps a less socially significant one; yet more important personally (I'm somewhat ashamed to admit). It also brings up a criteria that might put my dear Ms. Hendricks to the test, in a way.

Women who work wear muscle.

Look, I'm not a body-building fetishist, any more than girls who lust after brawny Hollywood hunks are. Taken to extremes, muscle mass is often freakish and Geiger-esque. The trouble is, ideas of contemporary beauty seem to limit us from finding any developed musculature on women appetizing. What is that? And why must it be used as an excuse for me to suffer through another fight scene such as this:

I mean: really.

The bad examples are too numerous to relate, and I can only think of a few positive ones; among them, Terminator 2 and G.I. Jane. T2 is of course well known for how impressive a transformation Linda Hamilton made. In particular, she went from making an especially soft impression in 1984 to a very lean and angular one. I don't mean to detract from that at all - it was impressive - but I also have images of Ms. Hamilton spending quite a bit more time on aerobics than anyone in her character's situation likely would. To wit: still an emphasis on weight loss. G.I. Jane's Demi Moore did quite a shade better, daring to wear biceps and actually demonstrating her strength on film.

These examples remain in the minority, however. Most Hollywood images of powerful heroines still favor slinky dresses and long legs over developed shoulders. Sometimes this leaner physical type is handled better than others. Smart fight choreographers put such nimble minxes in fights in which they get to move fast and use lots of kicks and lower-body advantage (real advantage, rather than the fetishistic "leg lock" depicted in the video above), and intelligent directors offer plot-related explanations for ballet-bodied ladies putting the smack down on crews of mercenaries.


But please to be noting, if you will, the distinction between the way the admittedly wonderful Summer Glau looks, and the way a woman (Bridget Riley) who spends her days actually working on fighting does:

(To her enormous credit, Glau does manage that scorpion kick much better than Riley.)

I know movies are not reality, and that men don't always rise to similar challenges, either (it would seem the Internet hasn't favored us with a capture of Kilmer's shirtless scene in Batman Forever). In recent years, however, Hollywood has held to a truer physical standard for their male superheroes, and I'd like to see a little courage in applying those standards to Wonder Woman, whenever she finally appears. Some may argue that women don't put on mass in the same way most men do, and this is the where the topic really does get a little personal for me.

They do. They so do. It may not always read the same on women, but hard work = muscles. I have had the pleasure of working with female circus performers off and on during my acting career, and in particular in the past two years as I've studied aerial silks I've gotten to see women physically transform over the course of time. I can say with absolute confidence that when a women practices pulling herself up a few yards of fabric once a week for a month or two, not only do her arms get more defined, they grow larger muscles. Girls have guns, gang. Respect.

That's it. In sum: Christina Hendricks, with some push-ups, as Wonder Woman: Yes. The larger issue is that I believe the predominant opinion of feminine beauty pretty much sucks. My two little opinions above don't even begin to cover it, of course. Plus they address my personal preferences just as much as Hollywood's bias, I suppose. That's all completely subjective, but I know female fighters have real arms, and nobody in this lifetime's going to convince me Christina Hendricks is less than beautiful or talented. But I pretty much expect the accusations of personal taste to start rolling in, so...hang on...lemme just get my latest issue of Guns & Curves in hand so I can read it (for the articles) at my leisure as the flame-war commences (I should be so lucky, to have such readership)...

07 October 2010

BatFan Fiction Submission: The Bat of Bahrain

Found here.
As promised, here it is: our second Middle Eastern Batman story!  And possibly our last.  Oh dear - you're worrying now, aren't you?  Here you were with this amazingly excellent idea, and the submissions will be closed?  Is there no justice, in the night, wrathful, righteous justice?  (Maybe you have ABSOLUTELY NO IDEA WHAT I'M TALKING ABOUT, in which sad case, look here: 9/21/10.)  Well, fellow crime fighters, leave the ranks of the superstitious and cowardly, and submit away, either in the comments on the original post, or by emailing me an idea.  We like ideas here.  I'll even give you an absolutely and utterly consequence-free deadline: the polls will close on October 15th.

This second interpretation, The Bat of Bahrain, is submitted by loyal devotee of the Aviary (and, completely coincidentally I'm sure, life-long friend) Davey Cruz.  He's got a gem of a 'blog himself: Peter, Puck & Mxy.  Check out the cut of his jib.  You shan't be disappointed.



The Bat of Bahrain by Davey Cruz.
Based on ideas by Davey Cruz and Mark Hubbard.
Based on characters created by Bob Kane and Bill Finger.

This is my city, the one I choose.  Al-Manama, jewel of the Arabian Gulf; capital of Bahrain: first to submit to the will of Allah, and follow his prophet Mohamed.  Bahrain was ruled by his envoy Al-Ala'a Al-Hadrami since the seventh year of the hijra.  Al Manama has grown since that time, constantly adapting to the outside world.  There is the Bahrain World Trade Center, and the newer Bahrain Financial Harbor buildings.  On the other side of the city, Abraj Al Lulu sits, newly opened and ready for residents.  From my position on The Dark Tower I can see the international airport, the naval port, the brightly lit neighborhoods of Hoora and Adliya.  In the distance, on a clear night, I can see the old capital of Muharraq. But all that concerns me is the rape about to happen on the 40th floor.

I slip back down the stairs until I reach the 40th floor, home of R.B. Alwayn and Associates, one of the largest business groups in the region.  Not wanting to leave a trace of my passing, I duck in a rarely locked janitor's closet, up into the ceiling and weave my way though the ducts.  I check my watch.  2:45 in the morning.  Perfect.  I can hear the voices of two men 5.2 meters down and to my left.  That would be the rapists.

Yesterday I overheard them saying that they wanted to take the new girl down a peg; and luring her here at this time, claiming a phone meeting with a client in Sydney was the way to do it.  They didn’t even have to say how they were going to take her down.  I just knew.  Crime against women outnumbers crime against men by five to one in my home.  And yet it is almost never reported.  Women can vote, hold office, own companies, and still they will not report crime for fear of the backlash against them and their families.  Sound of an elevator slowing and stopping on this floor; she is early.  I have less than three minutes for her to get all the way though the secure doors and into the conference room.  Time to move.

As I drop into the room behind the two of them, I notice that they have not even bothered to set up the video phone, or bring in a smart board or even laptops to set the scene.  What they did have were two lengths of rope on a chair, a pair of handcuffs, a bottle of some clear liquid, and a open container of what claimed to be “Extra Strength Horny Goat Weed.”  I flung my arms wide, spreading my cloak like wings and stage whispered “Justice, like the bat who catches a bird in flight, shall be swift and unseen.”

I dropped a miniature flash bang in front of them as I closed my eyes behind my mask.  I knew where the men were, and had time to let my eyes adjust after the small charge went off.  They were both stronger than me, and full of adrenaline, the thought of what they were planning had emboldened them.  Were they common criminals, my presence might have given them pause; I am beginning to get a reputation, but these educated men had no time for superstition.  Fortunately for me, they were as stupid as they were educated.

Both charged at once, nearly tripping each other for me.  I blocked the clumsy and blind first strike of the larger, and guided the second’s attack around my body and into the large conference table.  A kick to the chest as he went down and I could hear him crying in the dark.  The first had wound up for a second blow, but seeing the inner door open and their target enter the main room of the office, I didn’t have time to dance with him further.  I chopped his throat, and while he gasped for air, put the handcuffs he had so thoughtfully provided on his elbows, pulling them behind his back.  I placed a pre-typed message on the conference room table and, kicking both of them for luck, slipped back up into the ceiling as the young woman entered the room.  She had the good sense to run and scream and call for security.  I had the good sense to make sure that one of the security on site that night was a decent man, and not likely to take a bribe.

Back on the roof I slipped into my helicopter, throwing off the niqāb and signaled my servant al Fraheed to take us back to my home on Nabih Saleh Island.  I had to hurry back and change.  I was due back though those doors in a few hours as Ms. Alwayn herself.

17 August 2011 UPDATE: Check this madness out...

01 October 2010

BatFan Fiction Submission: Shadow On the Wall

Found here.
And we have our first Middle Eastern Batman story (see 9/21/10 for context)!  We have another in the queue as well, which we'll hopefully submit to you, Dear Reader, sometime next week.  So get on your submission already!  Remember, it can be a bare-bones, two sentence concept left in the comments of the original post, or can be emailed and more elaborate.

Here we've got a fascinating and rather researched take on the idea, replete with a linguistic pun or two.  Pavarti posted this over at her 'blog before I had a chance to here.  Please read and enjoy, and heap praise upon her.  Without further ado...


Shadow on the Wall by Pavarti

Recai Osman awoke slowly, consciousness flickering in and out. The unforgiving sun beat down on his bruised and exhausted body.

Where am I? His mind struggled to remember the last twenty four hours.

Gritty particles of sand moved sympathetically as he slowly rolled onto his side, pain shooting through his head as the light hit his closed lids...the sun greeting him with cruel intensity. Sand clung to his long lashes and hair, and as soon as the disorientation passed Recai brushed it off roughly with his sand-infested hands; particles so fine they had filled his shoes around the spaces his foot filled and ground into his scalp between each follicle of hair.

Finally Recai was able to sit up and look around. The night before was still a blur. He remembered the bar at Bozooğulları Hotel and drinking with a Kurdish woman who had reminded him of his mother. Her eyes were deep set and so dark they might have genuinely been black, but it was the mischievous glint and the sound of the language his mother spoke when they were alone that drew him in. Her veil had been tight around her hairline but pulled back away from her shoulders so that he could see the neckline of her dress clearly.

Pinching his brows together he sat, his head spinning with a hangover and dehydration. How had he gotten out here, in the middle of nowhere, surrounded by sand and grit? He could only hope that the dunes around him were the ones that resided to the south of the city and not some further, larger wasteland.

He didn't remember leaving the bar, or traveling at all. There were rumors of nomads kidnapping, robbing and deserting bodies in the desert, but he would remember if he'd been kidnapped. Instead all he remembered was drinking bourbon while admiring the curve of the mysterious woman's collar bone, which showed seductively above her blouse.

The Dunes just outside of Elih, Turkey were not large, but it was easy to get disoriented and lost in amongst the shifting terrain. If he was lucky he'd have awoken when it was still dark and could have followed the light of the city toward home, but now, with the blazing sun above him, luck was something he just didn't have.

Man didn't last long in the dunes without water and supplies. If he had a canteen and some salt tablets Recai was resourceful enough he would have been able to survive without food or shelter for a few days, but like this.... He shook his head, sending streams of sand onto the ground around him; those kinds of thoughts weren't going to help him get home.

Recai blinked back his confusion, finding it difficult to clear his mind. The sun and lack of water was starting to affect him already and the temperature was still rising. Recai took off his shoes and socks, knowing that despite the burning sand, this terrain was best traveled the way his ancestors had; he needed to feel the earth below him, listen to the sand as it fell away from his steps.

He undid his belt and jacket making a satchel to carry anything he needed. His pockets had been emptied and he was as penniless as a wandering Roma come to find their next fortune. Soon he had his designer button-up shirt tied up on his head like a Jain turban and his worldly possessions hanging from his belt over his shoulder.

The scruff of his unshaven face protected him slightly from the sun and the turban kept him somewhat shaded. Recai took in his surroundings and the placement of the sun and set off in the direction he hoped was north.

Recai walked for what seemed like miles, resisting the instinct to second-guess his direction. The sand moved between his toes but soon he found his footing and his body responded to the landscape like it was a genetic memory. He remembered his father's words from a trip to the Oman desert when he was a child: never take your shoes off; the sand will eat away at your feet. But Recai had done it anyway then and now, feeling more in control with that connection to the ground, its movements speaking to his flesh directly.

He was in the middle, every direction would lead out. Either to Elih or one of the smaller villages that were scattered around the city. But who out here would take in a stranger? A stranger with a Hugo Boss turban and a bruised and bloodied face. Insha'Allah, he would be delivered to safety.

The sun was high overhead, beating down so that no living thing dared venture out into the desert. If Recai had a tarp or blanket or...anything, he would have dug himself a hole and conserved his strength until night. But instead at the crest of the next dune he sat on his bundle, keeping his body away from the sand so that it didn't suck the remaining moisture from his system, and looked out before him.

From his vantage point he could see the crescent shape the wind had carved in the sand below him. Recai's face was wind burned and his shoulders were screaming from the assault of the sun's rays, but still, the city was out of range, all human life well past the line of the horizon.

Standing up the ground shifted softly again, making Recai think of the last time he had been on his family's Yacht. He used to love going out there as a child, taking the helm from his father when far enough out there wasn't risk of him accidental steering them into a shallow section of the River. Elih was landlocked. This city where his father had made his fortune and helped build a sophisticated Arab beacon for the rest of the Middle East, a place where Turks and Kurds co-existed peacefully. A private jet would fly him and his parents out to Iskandarūn where the boat was stored.

He hadn't been to Iskandarūn in years. Not since his parents had died. Not since they'd been murdered. Not since Elih had fallen into the hands of Mayor Mahmet Yılmaz and his PKK henchmen. Terrorists hiding behind the thin veil of faith. It made Recai sick to his stomach the way the city was falling apart; devolving into crime and ignorance, but there was nothing he could do. He simply was not his father.

Walking along the crest of the dune, hoping to find a way down that didn't involve sliding down the great sand wall, likely creating an avalanche that could bury him alive, Recai felt a rumble in his chest, like a vibration that was surrounding him, calling to him from the air itself. The pitch rose as the noise intensified, now a screaming growl like the Jinn's song. The dunes were collapsing.

Recai began running, hoping to keep ahead of the avalanche he had caused, which was forcing the sand to move against itself with such strength it was singing in protest. The physics of the phenomenon were the last thing on Recai's mind though, because in this moment, the most important thing was to not be caught beneath the cascades of sand that were reshaping the landscape of the dune.

Dropping the satchel that held the last remnants of his modern life Recai scrambled across the crest, unable to get completely away from the avalanche. The dune song crescendoed and he could feel the sand pulling him down, drifting out from beneath his feet as he tried to push off against it in flight. With a scream Recai lost his balance and fell to his hands and knees just as the top of the dune fell out from beneath him, sending him rolling with the sand. He was now not just the instigator of the disaster but part of it, swimming within the sea of sand that carried him away.

* * *

A hand twitched in the sand before Hasad Sofaer. He looked down at it from his perch atop his camel without much concern. Unfortunately it wasn't unusual to find body parts out here in the dead lands of the dunes. What was curious was that this one had garnered the interest of the great beast of burden he was riding upon. No one survived long out here alone and the PKK had taken to leaving living, and dead, people to disappear into the sand.

The PKK, Hasad spat at the ground, wasting precious moisture to solidify his curse. Once again the beauty of the desert had been defiled by those bastards. Hasad's camel twitched and lowered its nose to the severed hand, but instead of pushing it over in the sand to reveal the rotting stump the camel felt the hand close around it; startling the animal and Hasad.

The old man jumped down from his perch and stared at the wiggling hand, wondering what kind of devil had animated a dead thing. Was this how the world would end? Was this the day the Golems come to avenge their wrongs? Hasad was not a superstitious man but he had been raised in a tight community of Baghdadi Jews and when the impossible appeared before him, the stories of his youth had more credibility than ever before.

The hand began clawing at the sand, trying to push it away. The sight pulled Hasad out of his thoughts and inspired him to action. Kneeling down next to the hand he began digging in the sand, his camel snorting and spitting behind him, as if sensing an evil rising. This could be a man, a man left to die; Hasad could not sit back and allow such a thing to happen if he had the power to stop it. His God and his soul demanded it. Too many had died out here already.

Still digging, following along the hand's arm he found another hand which grasped on to his forearm. Leaning back against his heels he pulled against the hole which was quickly filling back in. Pulling hard enough that he could feel his old joints protest, his feet slipped out from under him as a head came free.

The face looking up at him from the sand was sun-burnt and bruised. It looked like there was blood matted in his hair but it was hard to tell with the sand clinging to him. Hasad lay on his stomach and reached out his hand to the man who was taking ragged shallow breaths, having literally just fought for his life.

"Beyefendi?" Hasad called, sliding toward him, trying to disturb as little sand as possible, while getting an upsetting amount of it down the front of his own shirt.

"Yarmetî," the man whispered before his head slumped against the sand, his neck going limp. The beginnings of a red beard and the language Hasad didn't understand but recognized sent off warning signs. The old man knew that for a Kurd to end up out here alone, he was either very dangerous or very stupid.

Cursing quietly under his breath the old Jew slid away from the man and retrieved a rope from his camel, tying one end of it to the harness the beast wore. The smell of the creature had long ago stopped bothering him, but he still had no affection for it. The other end of the rope he tied into a noose and hooked around the man's arms, as low as he could get it, and tightened the noose so that the arms were brought together at an angry angle behind the stranger's head.

Hasad sighed and shook his head.  Better a dislocated shoulder or two than dying out here alone. With that he slapped the camel on the backside and set to pulling Recai Osman out of the sand.

21 September 2010

BatFan Fiction






Kids, hit the above button for translation.

I have of late, and wherefore I know not, recently acquired several followers on my Google Reader shared items who live in the Middle East.  I'm sure these things tend to spread from friend to friend, etc., and it's largely coincidence, but Friend Andrew and I got to discussing it, and theorizing why things might trend that way for me.  We decided it had nothing to do with theatre, or comedy, or philosophy, or collaboration, or my geopolitical proficiency.  No, to us it was clear: Middle Easterners love The Batman.

Image found here.
I mean, who doesn't, right?  Of course right.  But just think: What if there is an untapped creative trove of fan fiction depicting a Bruce Wayne/Batman of middle eastern descent?  If we could somehow harness said trove, what sorts of stories would it produce?  That is the challenge presented herein.  Write a Batman story in which he originates in the Middle East.  Refresher: The "Middle East" as we know it consists of about eighteen countries, but for the purposes of the assignment you can also use countries classified as part of the so-called Greater Middle East.

Some guidelines:

  1. For short summaries, feel free to use the comment section on the Aviary itself, not Facebook.  For longer versions, please email.
  2. I reserve the right not to publish anything I dang well please.  Some rules to help you get published:
    1. Nothing hateful, unless it's hateful of superstitious, cowardly criminals (and there's room for interpretation there).
    2. Nothing overtly political - that is, politics can of course be used as a story element, but this 'blog will not be made a platform for political arguments.
    3. Dark and brooding is good.  So is a sense of humor.
    4. If the Internet can't translate it, I can't read it.  It probably won't be allowed to stay on the island.
    5. Try to avoid Survivor references wherever possible.
And that's about it!  Okay, folks: submit to me your concepts.  I would be THRILLED to hear from some of my international buddies on this one, of course, but you in these states united, don't be shy either.  Just promise they'll be good.

SWEAR TO ME!
From that movie.  You know the one.
Update, 12/31/10:  Friend Kate sent along this little nugget about emerging Muslim superheroes: Irtiqa 12/21/10.

24 June 2010

Versing the World

Because sometimes The Man makes shilling for him just too much dang fun:
Yes. Yes, I am looking forward to the movie. No; no I haven't read any of the books. Yes, yes I remain at heart a frustrated teenager.

21 April 2010

Kick-Ass: A Follow-Up


WAY BACK in November of 2008, when I still had hair (I still have hair), I encouraged you folks to go out and read a little comic called Kick-Ass. I had only read the first issue at the time and, thereafter, I read only through the third or so. (Out of eight? I can't be bothered to Google this?) When I wrote that there 'blog post I promised a movie was in production and, last weekend, said movie opened in wide release. And last night, I observed the playing of said movie. This, then, is my response.

RESPONSE. NOT a CRITIQUE, or even a REVIEW. Just to be clear. Though there will be SPOILERS, me mateys. (Gatling jetpack. Wha-tah! How's that for timing?)

I'll preface this with a few interesting facts about this particular movie deal and my particular choices with regards to how I ingested this morsel of mixed media:
  • Obviously, I was sold on the concept (as I understood it) straight off.
  • I elected not to pursue the comic very far so I would not spend the whole movie comparing the two.
  • The comic got the movie deal from practically the first issue (can't be bothered to Google) and subsequently delayed releases of its issues in an effort to release the final one in the story arc as close to the opening date as possible.
  • The last issue of the comic that I did read -- though this was not a factor in my decision to stop reading -- I found a little off-putting.
  • I like comics, action movies and underdog stories.
To be brief: I enjoyed the movie a great deal.

All right, goodnight everybody! Tip the lamb and try your waiters!

[Then he just went on, and on, and then on about the damn movie...]

Those of you fervently tracking my 'blog, eager to analyze my responses to comicbooks and their cinematic interpretations in particular, may be reminded here of my rant on the impracticality of superheroes (see 2/14/08). It's true: Superheroes are entertaining mythology, and an answer to almost nothing practical. In that sense all this hubbub about the moral issues supposedly addressed in Kick-Ass are simply a mess of malarkey. (Points: "hubbub" and "malarkey" in the same sentence.) This film is not immoral, it's amoral, and one simply has to accept that as an aspect of the genre in order to approach it on terms remotely related to its intentions. It's reminiscent of Japanese manga in this sense (not to mention in much of its imagery) -- indulgent fantasy that knows it is indulgent fantasy. Is it immature and irresponsible? Totally. It's a teenager, and that's apt for its story.

That having been said, if this film catches on big, kids are going to emulate and probably get hurt or killed. One can easily argue that such kids will be stupid to begin with, because the movie more than emphasizes the catastrophic physical danger of vigilantism, and one would be right, but one would also be missing the point that many kids are stupid, because they're kids. They haven't had enough experience to reliably process this kind of information with some sense of distance. I know this, because I literally fantasized about sneaking out to "fight crime" when I was a teenager. I didn't see why I couldn't, nor that doing so was in itself criminal, nor even what that actually meant. More on that later. Point: This is an irresponsible movie. End of point.

I had a hell of a good time watching it. I may even buy it when it's released on DVD/Blue-Ray/DRM-FreePsychicImpression, if for nothing else than to revisit some of the brutal, beautifully choreographed "fights." (There was maybe one actual fight in the movie; the rest of the sequences were, to coin a phrase, "heroes" owning "villains.") This film takes a good ol' power fantasy that fanboys have had for at least half a century and just gives it a good, hard nudge into a more relevant setting. Relevant, but not in any sense realistic or naturalistic. Some may be fooled by the many parallels -- far more than even the new Batman films -- between the movie's environment and reality, but to those people I would say only this: Gatling jetpack.

Things I liked:
  • The action choreography was a really rather interesting blend of tropes and innovation. For an (amoral) example, Hit Girl straight-up kills bad guys, which is really the only way an 11-year-old could be expected to defeat adults, and many of the ways in which she does this are completely over-the-top, but also gratifying in their efficiency.
  • It did not pull punches in any sense, and was not aiming for any PG-13 rating, which allowed teenagers to be non-idealized and consequences to be heavy (when actual consequences were audacious enough to appear in this movie).
  • There was a very dark humor throughout, to the extent that I can see why some people seem to think the humor ended about midway through.
  • Nicolas Cage. I know. I KNOW. He still made gratingly huge acting choices, but if ever there was a movie in which they seemed apt, this is that movie. There was also a fanboy level of appreciating that he was for a long time thought to be Tim Burton's first choice for a very different interpretation of Superman(TM). In particular, the cadence of speech he used for Big Daddy was an astonishingly bizarre, yet recognizable, riff on Adam West's Batman. Fun; lots.
  • The movie and comic took a nice risk in actualizing a commonly held fantasy with creativity and specificity -- namely, answering the question of what might happen if a teenager followed through on his power fantasy.
Ironically, this last point was what initially intrigued me with the concept, yet also provided my biggest disappointment with the film. I was already rather resigned to this disappointment from the last issue I read (in which Hit Girl makes her splashy entrance) and from the tone of the movie previews, but I can't shake it completely, because I really wanted to see the movie I had fantasized about way back in November of 2008.

The only actual fight that takes place in the film happens about a third of the way in, and involves Kick-Ass fighting three guys in defense of a fourth whom they have chased into his path and proceeded to beat on. This is months after our hero's initial confrontation, in which he is stabbed and then hit by a car, then takes a little time-out to recuperate in the hospital. Before jumping in, he tells a nearby teen to call 911. The fight goes awfully for Kick-Ass, but he manages to first distract the attackers, then straddle the victim and keep them at bay with two batons. He doesn't win in any conventional sense. In other words, he doesn't beat them, but he endures mortal danger until they have to flee, owing of witnesses and the increasing risk of the intervention of the police. I liked this scene in the comic. I love it in the film; the lighting and dressing is gritty, and the direction is frenetic enough to communicate the utter confusion that the fight entails for our hero, while staying removed enough to allow us to distinguish just enough specificity to appreciate the story of the encounter.

The movie I wanted to see -- am in fact left still wanting, quite badly, to see -- is one that continued along that line. It's shortly after this point in Kick-Ass that Big Daddy and Hit Girl are introduced as supposedly more capable superheroes (in fact: vigilantes), complete with tremendous budget and revenge subplot, and everything is amped up. This is the movie (and, I suppose, the comic [the chicken-and-egg here is nigh inconceivable]) they wanted to make and, as I said, I enjoyed it a lot. It's just: What if? I mean this question both in terms of the comic/film, and in terms of continuing what I felt was the set-up and development of the beginning of the story.

What if when our hero gets in over his head, no one is there to bail him out? What if he revisits the hospital? What if he gets involved in the world of crime so deeply that his boundaries start to blur? What if he drops out of school? What if he inspires other teenagers in both directions, heroics and villainy? What if he has to choose whether or not he'll use firearms? What if he kills someone, or even just witnesses murder, and there are actually psychological consequences? What if, somehow, through it all, he actually gets quite good at fighting crime -- what does that entail and lead to in reality? What if he discovers he can't make a difference -- but personally needs to, anyway?

Lately a lot of hybrid superhero movies have been produced, many of them setting themselves in decidedly naturalistic worlds (Defendor comes to mind) but none that I know of approach the idea in such a straight-forward way. No one has made this movie yet, and I'm afraid no one will. Even I balk at writing the story, because I have some pessimistic views about how it might be received by producers and audiences alike. Certainly last night's audience by-and-large would not be pleased with the movie in my head. Yet I'd really like to see it. I think it would be entertaining and interesting, and that it would continually surprise its audience with events that occur with such veracity that anyone can imagine the same thing happening to them. Not to mention that it's the kind of story that is best served in film; no other medium could express it with such specific verisimilitude.

I think it's a shame that Millar and Romita, the creators of the comicbook, didn't go in this direction, but they did create one hell of a ride that probably many, many more people will enjoy. I know I did. The movie does what it says it is.

03 June 2009

Nerd Herding


I'm bad at it. Twice last weekend I was asked to help round up groups, and I failed in interesting ways both times, including by mis-hearing responses that were in the affirmative.
One of the aspects of Camp Nerdly that I appreciated for the first time this go, my third go (see also 5/12/08, 4/11/08, 5/8/07 and 5/7/07) were the many cultural overlaps between stereotypical nerd culture and stereotypical camping culture. Both require an enthusiasm for making life a greater challenge, amongst other specific conditions that supposedly "normal" people would fear or disdain. Both involve improvisation, moderated with a healthy dose of research and acquired knowledge. Both generally associate with high-calorie foods. Both environments typically eschew the strictures of social norms such as fashion and strict codes of hygiene. So yes, camp is an excellent place for fellow nerds to gather, and be unabashedly nerdish.

I am one such nerd. In point of fact, I don't think of myself as a nerd per se; not because I find the term derogatory, either. Rather, I think specifically of a "nerd" as someone very intelligent and good with details. I am not very intelligent, at least not in that way, so consider myself something more along the lines of a geek, or dork. Spaz, too -- which I have fortunately parlayed into a rewarding career as a physical comedian. At least, it's philosophically rewarding, when in no way else.

Despite my self-imposed sub-nerd status, I am allowed (nay: encouraged) to ally myself with other nerds on an annual basis at Camp Nerdly. I just did so last weekend, getting my yearly dose of straight-edge, pure gaming. "Gaming" in this context, by the way, refers to just about any actively challenging effort that is endeavored largely for the sake of fun and entertainment. It was a special occasion in several respects, owing to the fact that Expatriate Younce was in attendance, all the way from Leeds. (That's in England.) I have a funny sort of response to gaming. Expatriate Younce actively encourages it, as do other friends of my hometown, while Wife Megan and many of her circle, at best, do not understand its appeal. So I have some strong influences on either side of the debate as to the relative value and appeal of gaming. Then I get to the actual gaming, and have a response similar to when I've been away from a rehearsal process for over a month: "Oh crap. I have no clue what I'm doing here." Of course, I gamely (see what I did there?) fake it until I catch up again. And how do I feel about gaming? Well.

The first game I played on arrival this year was a collaborative board game called Pandemic, and I have only good things to say about it. Clinton R. Nixon was the gamer who introduced it to me and my fellow novices, and we had a great time discussing strategy in trying to clear the world of four rampaging diseases. We also got our butts handed to us by the game, which only serves to make you want to play it more. Sadly, I never found another opportunity. It's way more interesting to play a board game that is both collaborative and difficult to beat than it is to play something like Monopoly, wherein a winner is guaranteed and somebody's going to regret buying real estate.

Next that night was a session of A Taste for Murder, run by another favorite gamer of mine, Jason Morningstar (perhaps cool names are indicators of future nerdom...?). We gathered at "The Castle," de facto cabin for any games likely to involve more adult themes, and we possibly made those themes more adult than they were intended to be. A Taste for Murder seems meant to be a story-telling game with a fairly strong and regular dice element, where the "winner" of scenes is determined by competitive rolls. The setting is like an Agatha Christie novel, and you choose your characters based on family and estate relationships, trying for a broad range of class/status. In the first act of play, the relationships are built up and controversy well-established. It culminates in MURDER. In act the second, the player of the murdered character plays the detective on the scene, and the back-stabbing begins. We played it a bit grotesque, I'm afraid, for the genre. Not enough class warring. I played the rebellious son of the estate, and all audio was recorded for the game's creator. Well, some. We kept running down batteries. It was a good game. If I ever play it again, I'll focus less on winning the game, more on building my character.

Saturday morning started out with a game called Sons of Liberty, a role-playing game that used playing cards to drive the game function. Essentially, playing chosen patriotic figures both real and imagined (much of the imagination having something to do with steampunkiness), I and two others played a card game against the house ("the house" in this game represented by one Mr. Jeff Hosmer), using our hand at a given moment and the resulting win or loss to narrate how that particular struggle against the Tories went down. In most cases, it went down to the ground, and Hosmer trounced our sorry, albe-they rebellious, butts. I played a saucy cross-dressing Frenchman, hungry for rebellion (non-historical, btw). It was a fun game, and collaborative in its own way. The balance between card play and role-play landed heavily on the card side, but this created a very urgent dynamic that was also fun. Imagine playing Spit, and having to make up a whole team-written fiction, simultaneously.

The early afternoon was my most undecided slot, yet ended up being the most overall satisfying experience of the weekend in terms of gaming. Kagematsu is a unique role-playing game in many ways. The game has most of the players playing the women of a feudal Japanese village, trying to woo and/or seduce a ronin who has wandered into their town, in the hopes of finding love and saving the village from some great threat. The history of the game itself is unique; dreamed up by a male-to-female transsexual who was contemplating female identities, and since carried through a fairly extensive development by her friend -- and Nerdly attendee -- Danielle Lewon. In our game, a woman played the samurai, and I and three other women (including Danielle) played the women of the village. My character was a very young, innocent girl who loved the nearby mountains and cultivating bonsai. We conceived it all as taking place in a fishing village, one haunted by the spirits of the men lost at sea, and the story ended up being amazing. To make a long story short(er), this young ronin, out to prove himself, was variously wooed by very different women, none of whom wanted to tell him the problem of the village for fear of scaring him off. He eventually does confront the ghosts . . . and fails. Throughout this game, this growing story, we were moved. Some of us to tears. It was amazing. It was magic, nothing short of it.

My follow-up was similarly strong in narrative, although less of it was created out of thin air. Montsegur 1244 takes a very cool, tiny section of history and makes a game of it. You are given a very specific setting, choice of two characters (a primary and secondary) and play through the story of about a year within a community that now-a-days we might be inclined to call a religious cult. Your church, town, stronghold has broken off from the church and set up a rather different set of beliefs, principal among them that earth, life, is in fact a kind of testing hell. It can be transcended, and those who do are religious leaders known as "perfects," who try to guide their people out of the cycle of imperfect, passionate living, into true existence. With pre-established characters, setting and scenarios, the game really takes a lot of the burden of narrative structure away from the players (something we appreciate in Zuppa del Giorno when trying to build a play from improvisation) but there's plenty of room to play in the cracks. I played a quasi-heretical patriarch and a young orphan boy, and the highlight for me was a scene played out with Mr. Jason Morningstar, who was once again running the game. We had a negotiation scene that crackled like good theatre for me; he may have missed his calling, that one.

Finally that day, after dinner, was a Jeepform free-for-all, run by Jason (people will say we're in love), Remi Trauer and Emily Boss. I wrote a bit about Jeepform last year after my first experience with it, and it still intrigues me. Essentially, it is a very interesting hybrid of improvisatory theatre and role-playing gaming. It has its own philosophy, and makes efforts to stand apart from both forms (as any self-respecting hybrid ought). This year was a somewhat more technical exploration of the methods and tactics -- as opposed to last year's straight gaming -- and one which eventually descended into Absurdist madness. Each of the leaders led us through a different Jeepform trope, all three in the context of superhero fiction. This was, perhaps, a contributing factor to the eventual eruption of silliness, as people (read: nerds) had a ton of clever ideas about how to riff on comicbooks. They tried to tell us: The best choice is an obvious one. And we tried to listen, but by the time we got around to the fourth section -- a trial held in a strange, WH40K-inspired universe -- the gaggy gloves were decidedly off. I was as guilt as any, and it was a little too much fun to stop. Yet the surprising virtues I observed about Jeepform held true. People were taking turns, not interrupting, and a story was gradually developing on its own.

There was much discussion after that, rather late into the night (late by fresh-air standards, anyway), about gaming and improvisation and story-telling. There's something about people being excited to talk about that which is oddly fulfilling for me. I went to sleep feeling quite sated.

Sunday mornings at Camp Nerdly are often hungover affairs, but not the usual variety. People are bushed from all the thinking and playing of the day before, and many elect not to play anything at all, but there is a slot for gaming between eating and cleaning up the site. Mark Causey filled my slot (hey now) with a little game called GHOST/ECHO. It was reminiscent of my first year and Nerdly, when I discovered just how much fun it could be to create a whole fictitious world from the ground up. Of course, as an improviser and writer, I do this all the time, but I take it for granted somewhat. It's a means to an end. Putting it as the primary purpose makes for some lovely synchronicity, especially when its collaborative, and thereby synergistic. GHOST/ECHO offers nothing but variables, an idea for context ("aetherpunk," says the ad) and a device for conflict resolution and lets the players make the rest up. It would be a tricky terrain for someone unused to working without rules, but for someone like me who knows roughly what to expect, and just wants to run free imaginatively -- a lovely way to spend a Sunday morning.

And like that, it was over. Some mopping, some laughing codas, a bus ride for me and the next day Expatriate Younce was bound homeward as well. My annual alliance with 50+ smart, creative thinkers done for the year.

When I was too young to fully appreciate the sentiment, someone mentioned to me the following axiom: When you are young, you love someone because you need them; once you have lived, you find true love when you need someone because you love them. I knew I was too young at the time I heard it to fully appreciate it, but there's nothing to be done about that. We all grow in our own time, and can only listen to the advice we are ready to hear. Yet I remembered it, and whereas it concerned me, made me worry about the nature of this or that relationship, when I was younger, now it is a comfort to me in all of my loves. When I was a kid, and started gaming, I loved it, and I really needed it -- for interaction, to work out my own fears and ambitions and to feel accomplished. And now, I love it. It wakes me up, engages me, gives me ideas and allows me to make the big picture the priority. I'm made happier by having it a part of who I am and what I do. And that's a great feeling.