Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

24 September 2012

Bang! Pow! Zwounds!: Richard III as "Graphic Novel"

Editor's Note: Once again, I'm adapting personal email into 'blog posts. I shall mutlti-task, and you shall dig it. This comes out of a discussion with a director friend of mine who was tasked with considering a production of Richard III based on a graphic-novel approach.

Found here. Grisly remains found here?
So: "a pre-1700's graphic novel story," eh? First of all: Do we mean a graphic novel written and drawn in the "pre-1700s"? A graphic novel set in the "pre-1700s"? And why the "pre-1700s"? Do we set Richard the Three in 1699, or Roman-occupied Ireland, or dare we make it 1485? {Ed.: I've since learned that the particular audience in discussion rejects any Shakespeare set later than that as being too much a departure from historical accuracy. Hilarious.}

But my greater confusion here is what on earth we mean by "graphic novel." That's a little bit like saying, "Let's produce a Richard the Third like a pre-1700s movie story." Graphic novels are a medium about as varied as cinema.


But not everyone knows that, and were I to assume (thereby making an ass out of you and ume) a thing or two, I might assume we mean a sort of highbrow comicbook approach. Somehow. Which is still about as clear as the mud from which one might need a horse in order to extricate oneself.


My assumption however is based on the following facts:

  • The most commercially viable and well-known printed graphical storytelling of the prior and current centuries has been "comic books"; and
  • "Graphic novels" is a popular term for comic books when you're trying to lend them prestige, or raise people's opinions of them from out of the pulp.
The term "graphic novels" also frequently refers to works that have a little more length or over-arcing story to them than some, but that usage is a little reductive as it implies all "graphic novels" were written in one go (like a novel) when in fact the majority were originally published in a serial manner. Comic books, in other words, then collected into the so-called graphic novel.

So what are we to do with a concept based on highbrow comicbooks? In short (HA HA HA) there are too many different kinds of graphic novels to know what we mean when we use that ill-defined term, and the differences traverse everything from art to layout to content. A few varietals:
  • Maus - seminal in raising the reputation of comicbooks; it casts mice as Jews and cats as Nazis in a true story of one family's experience of the Holocaust
  • The Dark Knight Returns and Watchmen - in a fit of zeitgeist, Frank Miller and Alan Moore both eschew/satirize the bubblegum aesthetic of superhero comics; Miller by taking a classic hero and giving him hard-boiled moral ambiguity, and Moore by taking superhero archetypes and subjecting them to a dystopian environment and socio-political realities
  • From Hell - Alan Moore here again, this time writing an exhaustively long "graphic novel" that delves into one possible explanation for the identity of Jack the Ripper
  • Sandman - what began as a pitch by Neil Gaiman to revitalize some of DC Comics' forgotten characters evolved into an epic story with a beginning, middle and end that chronicles the king of dreams (and his family: Death, Desire, Despair, Destiny, Destruction and Delirium [formerly Delight]) whilst tying in extensive details from the world's mythology, literature and religion
Ma' humps, ma' humps...
And those are fairly conventional examples, as far as just form goes.

I suppose the thing I can't quite wrap my mind around yet is why exactly to apply this concept to this particular work of Shakespeare's. As I see it, there are other plays of his - even other Histories - that might be better fits.
Henry V is a pretty good Superman/superhero analogue. Hell, the Henry VIs have those constant turn-overs that would make pretty interesting structure for exploring "serialized" storytelling on stage. Richard III may be episodic enough for serialized storytelling, if that's the angle, but I can't quite make it work without adding layers.

Recently it has been tremendously popular to adapt graphic novels into movies and, even more recently, television.
The Walking Dead, for example, is an on-going serialized story that's perfect for television. But they also adapted Watchmen into a film, which tried to do too much and with so much flash that the vital humanity of the story was lost. Even Ang Lee made a superhero movie with the first Hulk Hollywood blockbuster, which in my opinion is practically a lesson in what elements NOT to take from graphic storytelling when adapting from it.
Is there a better reference? Nope.

When they go wrong, what many adaptions have done is adhered too closely either to the content or the form of graphic storytelling (or both). When a graphic-novel story is transported cross-media, it's an injustice not to re-conceive at least a little. Two Frank Miller comics have been adapted into what most consider to be quite successful movies - his Sin City and 300 - and both with a keen eye on staying loyal to the aesthetic of the source material. I would argue, however, that as graphically similar as these movies are to the artwork from which they came, they are in fact very thoroughly re-imagined into a cinematic landscape. Miller went on to direct his version of The Spirit, which copped Sin City's look and failed miserably, lacking the originality of the other two adaptations.

Graphic novels, or comicbooks, work because of the spaces between the panels and how our minds fill those in. They give you some of the interpretive freedom of books or radio, with more of the visual fireworks of TV or film. It takes a certain amount of mental coding to read them, but that can be learned intuitively, and when a good unity between the words, layout and illustrations can be achieved, the story-telling is enhanced.
Simply sliding that on top of a film, the languages do not converse. Movies are all about seeing change, seeing it very closely. Just because one of the steps to creating them involves story-boarding doesn't mean that a medium that utilizes frames and composition will automatically translate. You're still filling in the white spaces. You're still animating the iconic.

When it comes to adapting a live show into a "graphic novel" context, there are a few examples from which to pull, but most of them take a fairly satirical (or lightly tongue-in-cheek) slant and have more to do with traditional superhero comics than more varied graphic storytelling. I was in a production of Stand-Up Tragedy in college for which the director brought the main character's comicbook imagination somewhat to life on stage with enormous puppet cut-outs, but that was for one sequence only and functioned rather more as a simple staging element than as anything functional. Vampire Cowboys here in New York have done many a popular show using comicbook tropes, but these are largely original productions and focus on the combat elements (not a bad notion at least by the end of Richard III). I don't know of any examples specific to only the medium itself - not the characters within them, for example.


So anyway: why Richard III in this context? Perhaps we are thinking of him as a character similar to superheroes like Marvel's X-Men mutants, who are ostracized and persecuted for being different, said difference being what makes them special and powerful? Perhaps Richard's story is episodic enough to remind of serialized story-telling - there is a strong procession of scenes of mounting ambition and stakes. Perhaps we're thinking aesthetically of something that utilizes iconography, or stained-glass windows, both of which comic books owe something to.

Yet in discussing all this, what I'm struck by is a very different idea. Richard III reminds me of nothing so much as the trend in television over the last five years or so for highly successful, critically acclaimed shows to feature a main character who is morally flawed. Don Draper of Mad Men is a philanderer, Walter White of Breaking Bad is someone we've watched become (or simply come into being) a ruthless criminal, Dexter is a fracking serial killer, and a host of other shows have followed suit - Damages, Boss, etc. In other words, tragedy makes for great television. In terms of a contemporary hook for RIII, that's where my mind goes. Those shows are incredibly effective, and we root for some of the worst characters in them the hardest. Did this begin with Tony Soprano, or Richard the III?

I have no ideas, however, about how to invite those influences on a production. That's an entirely other conversation. One we should have soon!

12 September 2012

Gotham's Reckoning: My Own Personal "Return of the Jedi"

Editor's Note: I started this response to TDKR two months ago, and then I had a baby. So anyways...

There were two opinions from the time of my childhood that I was shocked to learn late in life: first, that not everyone loved President Reagan; second, that many people considered Return of the Jedi to be the worst of the Star Wars movies. Living in an affluent suburb and having (at the time) a fairly conservative father and teachers, I thought Ronald Reagan was the cat's pajamas - charismatic, reassuring, grandfatherly. I was 8 in the 80s, so political discourse was for the most part a long, long way away from me. So too was any narrative criteria from my movie-going experience. Certain facts had a stronger influence on me than the storytelling in Return of the Jedi. For example, that it had debuted in my accessible memory, and included such bad-assery as a black-clad Luke and enormous set pieces.

My perspective on these weighty issues changed, but not simply as a result of growing up. I also had to hear from other people, and experience other cultural influences. I didn't read Frank Miller's seminal comicbook, The Dark Knight Returns, until I was eighteen, and even then I was a little shocked to see someone so openly satirizing two of my long-assumed heroes: Superman and Ronald Reagan. It probably wasn't until I had worked at a few theaters that I connected the dots to realize that Reagan was a republican, and that typically I wasn't terribly aligned with that side of the aisle's perspective. Then of course I read more about his term in office, and found a better understanding of why his love of jelly beans didn't have a tremendous influence on the opinion of people who hated his civil and economic policies.

I should probably be more ashamed to admit that my grounding realization about the relative quality of the second of the Star Wars sequels took even longer. I don't think it was until on the cusp of my 30s that I managed to see those movies with a fresh pair of eyes and realize - all personal bias aside - that Return of the Jedi was a weak successor. I don't hate it; how could I? If there are any bitter feelings toward a film, they are 1) a result of misplaced priorities, and 2) usually a response to the supposed promise of its predecessors. And make no mistake: No one promised us as an audience anything but to do their best to entertain us for a couple of hours.

Or two hours and forty-five minutes, as the case may be.

So, I do not hate The Dark Knight Rises. In fact, there is much that I appreciate about it. I saw it a couple of months ago (not in IMAX, which I understand is the preferred format this time around) and, fortunately for me, with a friend. So the moments that would have been crushing were instead fun, their misery shared. Because, in confession: I believed in Harvey Dent, and I believed in the promise that I interpreted in The Dark Knight for its sequel.

In summary, I think the movie wanted to be big, enormous, but with too little at stake creatively to justify its excesses. The seeds of its downfall were sown in Batman Begins and The Dark Knight, but they found better balance in those movies, not blossoming fully until the budget got bigger than the impetus to make the movies. But I'll flesh out this argument after some nerdery. Skip to the final paragraph if you are of low nerd tolerance.

Some break-down, with MASSIVELY SPOILY SPOILERS. LET IT BE SPOILED THAT THE FOLLOWING WILL SPOIL ELEMENTS OF THE DARK KNIGHT RISES FOR YOU, BECAUSE IT CONTAINS INFORMATION THAT SPOILS THE SURPRISE OF THE STORY - INFORMATION COMMONLY DESIGNATED BY THE FORESHORTENED TERM: "SPOILERS."

Likes:
  • The acting. This may seem a silly point, but dang it if this ensemble isn't amazing. I'm not even in love with Bale's interpretation of his character(s), but I'm impressed as hell with his consistency and how well he's heeded a character arc through three epic and vastly different movies. TDKR would have been truly unbearable if it didn't have such an engaging and serious cast. Loved Hathaway's approach, and thought Hardy did all he could; and maybe then-some. I believed his unwavering love for Talia at the end - and God knows Nolan's style isn't exactly conducive to empathy.
  • The design and cinematography. I mean: Come on. That's plainly a big priority for every Nolan movie. It was visually beautiful, with some genuinely inspired moments, such as the use of a stepwell for the base of the pit (there's something about water imagery in the movie - haven't quite put my finger on it yet) or the way the camera enhanced Batman's weakness and Bane's dominance in their first fight. These movies always feel nice and tangible, thanks in no small part to a careful aesthetic balance between form and function.
  • John Blake. It might've been very easy for me to hate this character, yet I didn't. Even leaving his surprise identity aside for a moment, he functioned nicely as a person who represented the next generation of Gothamites, someone whom Batman literally inspired through his example. His arc, too, was a satisfying journey through the moral ambiguities of Batman's world. I loved watching his response to shooting a couple of baddies (insane ricochet shots aside) and thinking to myself, "Uhp. He'll never do that again."
  • The eight-year gap. This was a good - if not great - idea, in spite of what the fanboys may complain. It made complete sense for the character as the movies have developed him (even if it means he was only a fully-formed Batman for maybe six-months-to-a-year before "retiring"). I wanted to see Batman fighting cops as badly as the next guy, but this choice was dramatically interesting, bold and surprising, and in keeping with the battered, traumatized, overly-selfless man we left in TDK. Plus it has the bonus of meeting the audience halfway in our wait for the movie and our need to join with Batman on his struggle to return.
  • The grandiose civil unrest. I thought it would play out somewhat differently, but overall basing the story on A Tale of Two Cities was bold, thematically appropriate to the entire trilogy, and weirdly, wildly relevant. There's something very observant going on in these scripts, and it's important to remember that the Nolans are observing America from the outside. The panicked crowd in the narrows in Batman Begins were not unlike we terrorized, war-hungry citizens of the time, and in addition to providing a crisp clue about Harvey Dent, the ferry-boat paradox of The Dark Knight was awfully reminiscent of a country defined by intense ideological dichotomy. In addition to echoing the Occupy Movement, civil unrest was a great backdrop for a vigilante who is ostensibly trying to save the people he's fighting. Problems arise (har har) with the unrest used specifically as a backdrop, but those are for the next section.
  • Bat "EMP." How apt is it to give your billionaire creature-of-the-night vigilante a device that enshrouds him in a radial darkness? Science be damned! That was a cool idea.
  • Strategic, explosive concrete. Science be damned, I say! Effective, because it visually (and blockbusterly) echoed the notion of the rebellion coming from the very infrastructure of the city, or society. Maybe Ra's al Ghul was right. Maybe Gotham wants to be destroyed.
  • The dénouement. Yes, okay, it was the super-happy ending, with fairly predictable "twist" fodder. Still. I can pretend Alfred's encounter was a cinematic suggestion of what he wanted to see, not what happened, and if I do that the rest of it's pretty fantastic for this fan boy. Good graveside scene. Nice idea about what Bruce's legacy would be, plus I love the implication that someone else can and will take up the mantle. Even if it is ersatz Robin. I can get down with a Robin (or Nightwing?) starting as an adult. Plus, that gives us our only ultimately satisfying character story in this movie, really - Blake's whole progress leads him to belonging in the Batcave.
 
Gripes:
  • Disregard of Unity. Wholly insubstantial narrative, Batman. If you dislike Nolan's films in general, this is a standard reason. They very much play with the rules of narrative unity. But see, I like that. I get and dig it. I am just that meta and po-mo, and I still found this film to be a hot mess of time and space. Batman Begins was well-served in its anachronistic unrolling, keeping us off-kilter even as it laid out an insistently linear plot. The Dark Knight was all about chaos and uncontrollable momentum - what we did not know - and the editing and plotting worked together to make the whole experience herky-jerky in a synchronous way. This editing style does not translate to broad-spectrum plots such as the one in TDKR, especially when it's only being used for the purpose of cramming in as much stuff as possible. Add to that a few incomprehensible story fractures (Batman falls how many times before he learns to pick himself back up? Your constant need to remind us that five months are going to transpire doesn't give you just a little hint that maybe you need to rethink that particular choice?) and you have got one anti-Aristotelian gumbo on your hands.
  • The grandiose civil unrest...as backdrop. IF your story is going to address economic disparity and civil rebellion, it would be wise to have something to say about it. It might also be wise to clearly delineate the specifics of that something to say. It might also be wise to avoid muddying the issues so God-blessed thoroughly that at the climax we seriously have to wonder if we actually care about anyone involved. The cops, who are established to be corrupt throughout all three movies, said corruption reinforced by some callous conversation in this movie's introduction? The civilians who embrace Bane and a puppet court? The civilians who hide in their apartments and do nothing? The wealthy? The bad wealthy? Who profit from the powerless and but wait, then stick around in a building, not fleeing...because they're helping? Or they can't flee? Or, aurghh, GUHHHHHH. All that, plus it's all incidental to what is essentially just a hostage plot. Completely incidental.
  • The ol' switcheroo. Do we ever trust Miranda Tate? Certainly not. And when the protagonist hands a weapon to someone with instructions to guard his or her back, and we are not granted even a single shot of that person's face in that moment (do we even see her HAND?), do we come to expect a reversal? Why, yes. It is called the ol' switcheroo for a reason, and we are tired of it. Especially when it happens at a point at which there is no mystery, and nothing critical to the story about the impending revelation.
  • So much murder. I had enough difficulty with the line in the first film, "I won't kill you. But I don't have to save you." Yeah, OK Hollywood, we'll keep your morality tropes in place, since you gave us such a nice Batman movie this time around. But in TDKR, I lost track of how many times Batman slaps Catwoman (sorry: Selina Kyle) on the wrist for the murdering she does. But, listen: Maybe the murder thing is just not a big deal, you know? Maybe it just tends to get a little played up, what with the very genesis of Bruce Wayne's quest and fractured, obsessive personality resulting from the gun-murder of his parents in front of his little eight-year-old face. So I have to imagine that the excessively dangerous and punishing hand-to-hand combat in which he constantly engages is mostly for bravado's sake. 'Cuz he has guns on ALL his vehicles. And when Ca-, er, Selina Kyle not only straight-up cannons Bane to death with one, but is glib about it, Bruce decides he'd like to take her on a Mediterranean trip. So, to recap: Gun violence and murders - not a big deal to Batman, at all.
  • And hey, on the issue of guns: What, the trapped police officers went underground unarmed? They spent all their bullets hunting rats? They didn't want to use them on civilians, despite being faced with a couple of tanks? But logic clearly has no place in this movie, and I really do hate when people lean on that in their criticisms of superhero movies. Even if said movies are claiming to be "grounded" ones.
  • Orphans. Jeebus Cripes. Really? Okay. But really? A bit on-the-nosey, Nolan. Maybe more forgivable, had they not been used for our sole emotional hook in the climax (did not work, BTW). Oh and hey: Why were they the only people on the only bridge that wasn't blown in this epic conclusion? And why was there a bridge not blown? And if so, why hadn't the military...sorry. See above. (Sorry.)
  • Energy source "solutions." I don't care. In the movies, I really don't care. Let this hot-button issue go, Hollywood. It is terrible, and I would rather have a Maltese Falcon, please and thank you.
  • This:
Thanks to Midtown Comics.
  • Aerial shots of New York. Don't do that. Just...don't. Automatic not-Gotham.
But enough already. I have gone on too long about the details. There are more. (Oh, are there more.) But listen: I didn't hate it. It was just the Return of the Jedi of the series. Most well-funded and anticipated, most lacking in innovation or fulfillment.

If you'll bear with me for a very fan-boy summing up, I have an observation about how an element of these movies neatly parallels their various strengths and weaknesses. That element is the vehicles. Observe.

Batman Begins
Vehicle: Batmobile (the Tumbler)
Here is a movie that does a remarkable job revamping and intricately reconnecting us with a well-worn story. It takes identifiable elements and, with the influence of all the innovative comicbooks in recent memory, updates them with an eye on keeping them connected to tangible reality. The movie itself is good as a movie, not just a "superhero" movie, and arguably does its best work when it leaves well enough alone to focus on character and plot. When it gets into action, or set pieces, it quickly becomes overwrought. It's not excessive all the time, and you can forgive some excess because it's grounded in the character work and often for the sake of something really cool. And the Tumbler is great! It takes the tank concept from Miller's Dark Knight Returns, but tones it into a rather viable street vehicle. They casually justify the signature jet engine, there's a really cool yet accessible notion of the seat adjusting for combat mode, and they even own it enough to call it something unique from the comics. It just, you know, occasionally does something like driving over what looks to be century-old rooftops, off of a jump with no ramp. But, I can forgive it that, just like I can forgive the movie its overwrought elevated train climax. Because it's a good vehicle.

The Dark Knight
Vehicle: Batcycle (the Batpod)
The Dark Knight surprised just about everyone by turning out to be a vastly superior sequel to a movie that had already been widely enjoyed and rather well reviewed. It came out of nowhere, in a  way, writing a check for its follow-up even as it played encores in the fall after its release. Gotham itself went from elaborate, ornately Gothic, to stripped-down, recognizably urban even as the story presented itself more like a Michael Mann thriller than a comicbook stock play. Everything in the movie seemed to interconnect with less effort than the first, and this included connecting the characters to the action. So when the Tumbler is seemingly destroyed, only to burst forth with a vulnerable, but fast and agile-as-hell motorcycle that the rider hugs close, similar to the posture he has in the car's combat mode...well. You may laugh at how it all goes, but you'll also cheer, and part of your laughter will come out of how complete it all is. By creating something simpler and more connected to the character, the designers made a vehicle that was in many ways more unique and self-sustaining than its source inspiration.

The Dark Knight Rises
Vehicle: Batgyro (the Bat)
Well, perhaps I've gone on enough about the problems with this movie, and I should just focus on the vehicle. The connections may be clear enough. It should be a fantastic creation. It's the next logical escalation of transport, pragmatically connected with Batman's return to Wayne Manor and his need for utter mobility. The designers created something technically very unique, opting for a sort of inverted, militaristic design based on one of the very earliest elaborate vehicles from the comics. It's possible that the fans (no pun intended [swear]) would have complained if they hadn't gotten what they asked for for Bat-Christmas. However: "the Bat" is emblematic of creating something huge and technically gratifying, but without any true originality or expressive urgency. Even the name - presumably aiming for simplicity - comes out simplistic instead. It's not even that the vehicle is hard to believe (it is), it's that it's unsatisfying, for all its wizardry. It creates a hero who is distant, removed, over-equipped and uninteresting in action. Someone should have the good sense to ground that bat. Perhaps, say, with a comically over-sized revolver.

My mantra with regard to the first movie of this series was that it wasn't the movie I was hoping for, but in this context few movies could have been. The Dark Knight was that movie, improbably, and I can not complain about having gotten what I wanted out of one in a trilogy. Plus, you know I'll be buying The Dark Knight Rises - but perhaps that money will go toward a return-to-form for Mr. Nolan. I hope so. I don't believe his heart was in this movie. And that's okay! That's okay.

So long as he doesn't go back and add CGI to Memento.

20 July 2012

To All the Jokers Out There

I don't yet know if it was a killing in any way inspired by the content of the series. It's too early in the news cycle at this point for us to be sure of anything related to the gunning down of 12 people at a midnight premier of The Dark Knight Rises in Colorado. As of this writing, it could be religiously motivated terrorism, it could be indiscriminate or a crime of passion. What's difficult to ignore (for those of us millions who know the movies, and the tens of thousands of them who know the comicbooks that contributed to those movies) is that a man took it upon himself to murder an audience for a story that's laced with issues of copycat vigilantism, violence, morality and ethics. Not to mention: Justice.

I can't effectively weigh-in through one post on any of these topics individually (heck: I can barely suss out the distinction between morality and ethics without a self-conscious Google or two) much less the lot of them, entwined. I mean, does justice even exist? Or is it, rather like "honor," one of those old-fashioned ideals that seems a little too black-and-white to a contemporary society? Are our societal ideals rife with concepts that just appeal to our baser natures? Or are they ideals, in earnest, and we just need to keep striving to conceive of them in a truer sense?

There is one thing about which I do have something unique to contribute. Maybe it's wrong-headed, or too soon, but every so often we each and all have a reaction to something going on in our society that we need to work to process. This definitely falls under that category for me.

I was in college by the time Eric Harris and Dylan Klebold went on their spree in Colorado, but freshly so, and the crime held eerie echoes for me. In early high school, with certain friends, I planned crimes all the time. Those plans never involved murder, but were closely related to new feelings of rage that I didn't know how to handle. I played, and loved, the video game Doom. On the birthday before my freshman year of high school, my mom took me out to get me the black trench-coat I so desperately desired, and I wore it regularly - even in terribly inappropriate climates - right into college.

I also possessed an obsessive love of Batman, the character. I described him as my idol. That may seem unconnected, especially when you hear my rationale for this idolization: That he represents someone who not only survived trauma, but turned it into powerful motivation to excel and strive to make things right. That was an earnest rationale. It just leaves out that I also idolized the character because he could and did powerfully destroy other human beings with his bare (all right: gloved) hands. Is Batman's moral (or ideal) that he take no human life justification enough for his methods of achieving "justice"?

One thing I greatly appreciate about the recent trilogy of Batman movies is that the writers and director seem to be aware of the moral ambiguity of one person deciding what is right, and using violence to achieve that determination. They utilize and glorify that for our entertainment, but I appreciate the awareness nonetheless. After the first film, the media was already drawing comparisons between this Batman and American foreign policy in general, George W. Bush in particular - "You tried to kill my daddy, I'ma come out there with all my wealth and might and end your reign. Means and United Nations be damned." And in The Dark Knight, Batman literally eschews international extradition law. The writers then up the ante in the film's climax, showing our hero as a hunter willing to massively violate the rights of citizens in order to catch his prey. It seems to me they know that this is what they are doing, and that they want us to experience ambiguous feelings about it.

I suppose the great dichotomy between the iconic hero and villain of these stories - Batman and the Joker - can be a confusing one. Both are vigilantes, both rely on fear to achieve their ends, and both are flamboyant as all get-out. One is supposedly moral, the other amoral, but I've already pointed out that their ethics are not nearly as easily distinguished from one another. That leaves us with order versus chaos.

Who doesn't love a little chaos? I suppose for me it's been something of an acquired taste, but it's one I've definitely acquired as a performer and an audience member. Chaos can seem more sincere, frankly. Life does not readily present us with reasons - much less reason - and particularly in the contemporary age there seems little justification for a belief in a greater purpose, much less power. Purpose itself seems a hollow construction, under these circumstances. So, there are those of us who embrace a character bold enough to take that notion to the logical absurdity. There are some who just want to watch the world burn.

I'm not implying that the man who committed these murders was in any way inspired by the character of the Joker. Lord knows, we're likely to have more than one piece of unoriginal news coverage in the coming weeks that points out connections between this criminal and Joker's callousness, or Bane's paraphernalia (never mind that the cosplay an opening night inspires is a perfect cover for someone who already has destructive designs). What I am saying is that these characters have come to represent certain perspectives and behaviors of contemporary Americans, the same way the character of Batman has, or any ongoing archetype. The causation of it can not be sussed out with a few Googles, and odds are that culture in general exists as it has for all of human history: a sort of feedback loop between how we are, and how we portray ourselves in media.

So, causation aside, who has the right idea? Are human beings meant more for order, or chaos? Is it all so meaningless that the only true justification for action is how it affects the individual, the self? I acknowledge the possibility. Maybe we're all just too frightened of it to face it.

Maybe. But I'm disgusted, both by the incident early this morning, and the notion in the abstract. What utter selfishness. What a nauseating disregard for or ignorance of anything outside of one's own perception. Little wonder that we are eager to ascribe part of the cause for such actions to youth and/or mental illness - these are the two handiest explanations for such inward-obsessed, disconnected personalities. Regardless of the cause, and even regardless of the question of chaos versus order, even the Jokers of the world must admit that theirs are essentially selfish acts.

I have one argument to make to such people in such a debate, one thing to suggest that they're fools beyond even the kind of fool their worldview suggests they ought to be. If none of it matters, if life is indeed as meaningless and people as insignificant as in your philosophy, why do you have a purpose? Why must you do what you do, be it for personal gratification or illuminating the rest of us to your perspective?

You might just consider the possibility that your commitment to nihilism is best expressed in the same direction as your attention is. On yourself.

03 May 2012

I AM IRON MAN on Fighting Monkey Press

Photo by Jimmi Kilduff.
Image by Dave Youmans.
Yesterday the second of my guest posts appeared on Pavarti's site. This one is significantly less spiritual in content, but still speaks to my heart and holds a connection to the debut of Pav's novel, Shadow on the Wall. She invited anyone who was willing to ruminate on superheroes to write up a bit of an argument for the supremacy of a particular one, and initially assumed I'd contribute something about my dear Batman.

What no one (I mean - no one) knows is that the first superhero comic I owned was actually an Iron Man one. I thought it would be interesting to make an argument not for Bats, but for the closest thing Marvel has as an analogue to him. A bit of my case for Tony Stark:
"On his own, Tony Stark is the power fantasy even without his miraculous suit – rich, brilliant and irresponsible. Robert Downey Jr.’s irrepressible id in a nutshell. Ah, but that shell! The added armor of Iron Man actually strips some of that power away, even as it introduces the ability to fly and repel bullets. It turns Tony into so much the archetype of a man, it’s astonishing that we tolerate such blatant analogy, much less hunger for more."
You can read the full, but brief, argument here: I am Iron Man. While you're there, check out the other arguments thus far for the likes of Wonder Woman, Wolverine and, yes, the Batman himself.

17 April 2012

Detecting that Marvelous Difference

What advice would you give Warner Brothers on getting their Justice League movie going?

"Call me. No, seriously, it's enormously difficult to take very disparate characters and make them work. And DC has a harder time of it than Marvel because their characters are from a bygone era where characters were bigger than we were. Marvel really cracked the code in terms of them being just like us. I think you need to use that as your base."



-Joss Whedon, director of The Avengers, speaking with Dark Horizons

11 April 2012

Gotham

A village in Nottinghamshire, a county in central England, 'Gotham' has been settled for millennia. In the medieval era, it became famed as a place settled by madmen, for, at least according to legend, the villagers feigned insanity in order to avoid being put to work building a royal road, which was then rerouted away from Gotham. Washington Irving borrowed this legend in a short story of 1807, calling New York 'Gotham'...
- Word Origin: 2012 Day-to-Day Calendar, Wednesday, April 11

22 June 2011

Wonder Woman, Christina Hendricks and the Womanly Body

Or: A Blatant and Frankly Uninspired Excuse to Post Photos of Christina Hendricks


Maybe it's just my recent stint on Pavarti K. Tyler's (nee Devi) 'blog, but lately I've been mulling over some of my opinions on more risque subjects. (Well, more risque than normally occupy this particular space, anyway.) Today I found a couple of items that reminded me of one of these long-held opinions. The first such item had to do with Christina Hendricks' long-held desire (longevity at least in Internet scale) to play Wonder Woman, and her Drive director Nicolas Refn's claim that not only was he interested in bringing that particular character to the big screen, but that Hendricks would be his...er...woman. The second had to do with Refn's particular take on the character and her world, insofar as he's dreamed it up.

These public discussions about Hollywood casting rarely yield results, even when they're held after the movie deal has already been picked up, much less so when every single person involved in the conversation is speaking hypothetically. Now, too, studios are banking way too many dollars on their superhero franchises to leave decisions about casting to people standing so far from the board room. Case in point: Donald Glover for Spider-Man. An amazing groundswell of support (though, too, controversy) responded to the suggestion he play Spidey for the reboot, and that sure didn't work out. So I'm not banking on a Hendricks/Refn Hellenic team-up any time soon.

What the possibility does raise is a couple of issues I'd like to address.

The first is the as-yet-unspoken gimmick of one of the few lauded curvy celebrities playing a superhero who is also - let's face it - a sex symbol. (And feminist symbol; and if you don't believe me, do a web search for "William Moulton Marston" and "wonder+woman+bondage." [With safe-search activated {Of course.}.]) Christina Hendricks has somehow tread a brilliantly slender line in her career, being both of ample figure and widely regarded as sexy (and in some [these] circles, to "sexy," please append "as all hell"). And lest we forget, a damn fine actor, regardless. So we can say Ms. Hendricks would be an unconventional choice for the Woman, yet a potentially popular one. Sex sells in Hollywood.

Detractors would complain that she isn't hot enough, or that she's fat. Neither is the case, by a long shot. Would-be supporters might argue that of course she's sexy - just look at that bust. To whom I must respond, of course that doesn't hurt (not in a bad way, anyway) but if you think that's why she's beautiful, you're missing it by a-mile-and-a-half. And finally, some really, truly, well-intentioned fanboys might cry that she has the nerd pedigree for her Firefly connection, and that with a dye job and some sit-ups they will welcome her with loving arms. Add to that a few of us who might even feel a little earned self-righteousness from endorsing a full-figured super-heroine. I am no better than these hypothetical people, but all of these miss the point when it comes to Hendricks as a good choice for Wonder Woman's boots.

Christina Hendricks would be a brilliant Wonder Woman (particularly if paired with a director with real ingenuity, like Refn) because she understands all the complexity involved in and strength needed for navigating  life as a determined woman with a powerful - not to mention inescapable - sexual identity. Not only has she had to see past the limitations of others' assumptions, but she's succeeded in being associated with good work that she presumably has a personal appreciation for. In some ways, this is a scenario in which any woman finds herself, in some way and on a daily basis. I just happen to think Hendricks is well-qualified to portray that fight with unique grace and sensitivity.

Issue the second that this brings up for me is perhaps a less socially significant one; yet more important personally (I'm somewhat ashamed to admit). It also brings up a criteria that might put my dear Ms. Hendricks to the test, in a way.

Women who work wear muscle.

Look, I'm not a body-building fetishist, any more than girls who lust after brawny Hollywood hunks are. Taken to extremes, muscle mass is often freakish and Geiger-esque. The trouble is, ideas of contemporary beauty seem to limit us from finding any developed musculature on women appetizing. What is that? And why must it be used as an excuse for me to suffer through another fight scene such as this:

I mean: really.

The bad examples are too numerous to relate, and I can only think of a few positive ones; among them, Terminator 2 and G.I. Jane. T2 is of course well known for how impressive a transformation Linda Hamilton made. In particular, she went from making an especially soft impression in 1984 to a very lean and angular one. I don't mean to detract from that at all - it was impressive - but I also have images of Ms. Hamilton spending quite a bit more time on aerobics than anyone in her character's situation likely would. To wit: still an emphasis on weight loss. G.I. Jane's Demi Moore did quite a shade better, daring to wear biceps and actually demonstrating her strength on film.

These examples remain in the minority, however. Most Hollywood images of powerful heroines still favor slinky dresses and long legs over developed shoulders. Sometimes this leaner physical type is handled better than others. Smart fight choreographers put such nimble minxes in fights in which they get to move fast and use lots of kicks and lower-body advantage (real advantage, rather than the fetishistic "leg lock" depicted in the video above), and intelligent directors offer plot-related explanations for ballet-bodied ladies putting the smack down on crews of mercenaries.


But please to be noting, if you will, the distinction between the way the admittedly wonderful Summer Glau looks, and the way a woman (Bridget Riley) who spends her days actually working on fighting does:

(To her enormous credit, Glau does manage that scorpion kick much better than Riley.)

I know movies are not reality, and that men don't always rise to similar challenges, either (it would seem the Internet hasn't favored us with a capture of Kilmer's shirtless scene in Batman Forever). In recent years, however, Hollywood has held to a truer physical standard for their male superheroes, and I'd like to see a little courage in applying those standards to Wonder Woman, whenever she finally appears. Some may argue that women don't put on mass in the same way most men do, and this is the where the topic really does get a little personal for me.

They do. They so do. It may not always read the same on women, but hard work = muscles. I have had the pleasure of working with female circus performers off and on during my acting career, and in particular in the past two years as I've studied aerial silks I've gotten to see women physically transform over the course of time. I can say with absolute confidence that when a women practices pulling herself up a few yards of fabric once a week for a month or two, not only do her arms get more defined, they grow larger muscles. Girls have guns, gang. Respect.

That's it. In sum: Christina Hendricks, with some push-ups, as Wonder Woman: Yes. The larger issue is that I believe the predominant opinion of feminine beauty pretty much sucks. My two little opinions above don't even begin to cover it, of course. Plus they address my personal preferences just as much as Hollywood's bias, I suppose. That's all completely subjective, but I know female fighters have real arms, and nobody in this lifetime's going to convince me Christina Hendricks is less than beautiful or talented. But I pretty much expect the accusations of personal taste to start rolling in, so...hang on...lemme just get my latest issue of Guns & Curves in hand so I can read it (for the articles) at my leisure as the flame-war commences (I should be so lucky, to have such readership)...

24 June 2010

Versing the World

Because sometimes The Man makes shilling for him just too much dang fun:
Yes. Yes, I am looking forward to the movie. No; no I haven't read any of the books. Yes, yes I remain at heart a frustrated teenager.

21 April 2010

Kick-Ass: A Follow-Up


WAY BACK in November of 2008, when I still had hair (I still have hair), I encouraged you folks to go out and read a little comic called Kick-Ass. I had only read the first issue at the time and, thereafter, I read only through the third or so. (Out of eight? I can't be bothered to Google this?) When I wrote that there 'blog post I promised a movie was in production and, last weekend, said movie opened in wide release. And last night, I observed the playing of said movie. This, then, is my response.

RESPONSE. NOT a CRITIQUE, or even a REVIEW. Just to be clear. Though there will be SPOILERS, me mateys. (Gatling jetpack. Wha-tah! How's that for timing?)

I'll preface this with a few interesting facts about this particular movie deal and my particular choices with regards to how I ingested this morsel of mixed media:
  • Obviously, I was sold on the concept (as I understood it) straight off.
  • I elected not to pursue the comic very far so I would not spend the whole movie comparing the two.
  • The comic got the movie deal from practically the first issue (can't be bothered to Google) and subsequently delayed releases of its issues in an effort to release the final one in the story arc as close to the opening date as possible.
  • The last issue of the comic that I did read -- though this was not a factor in my decision to stop reading -- I found a little off-putting.
  • I like comics, action movies and underdog stories.
To be brief: I enjoyed the movie a great deal.

All right, goodnight everybody! Tip the lamb and try your waiters!

[Then he just went on, and on, and then on about the damn movie...]

Those of you fervently tracking my 'blog, eager to analyze my responses to comicbooks and their cinematic interpretations in particular, may be reminded here of my rant on the impracticality of superheroes (see 2/14/08). It's true: Superheroes are entertaining mythology, and an answer to almost nothing practical. In that sense all this hubbub about the moral issues supposedly addressed in Kick-Ass are simply a mess of malarkey. (Points: "hubbub" and "malarkey" in the same sentence.) This film is not immoral, it's amoral, and one simply has to accept that as an aspect of the genre in order to approach it on terms remotely related to its intentions. It's reminiscent of Japanese manga in this sense (not to mention in much of its imagery) -- indulgent fantasy that knows it is indulgent fantasy. Is it immature and irresponsible? Totally. It's a teenager, and that's apt for its story.

That having been said, if this film catches on big, kids are going to emulate and probably get hurt or killed. One can easily argue that such kids will be stupid to begin with, because the movie more than emphasizes the catastrophic physical danger of vigilantism, and one would be right, but one would also be missing the point that many kids are stupid, because they're kids. They haven't had enough experience to reliably process this kind of information with some sense of distance. I know this, because I literally fantasized about sneaking out to "fight crime" when I was a teenager. I didn't see why I couldn't, nor that doing so was in itself criminal, nor even what that actually meant. More on that later. Point: This is an irresponsible movie. End of point.

I had a hell of a good time watching it. I may even buy it when it's released on DVD/Blue-Ray/DRM-FreePsychicImpression, if for nothing else than to revisit some of the brutal, beautifully choreographed "fights." (There was maybe one actual fight in the movie; the rest of the sequences were, to coin a phrase, "heroes" owning "villains.") This film takes a good ol' power fantasy that fanboys have had for at least half a century and just gives it a good, hard nudge into a more relevant setting. Relevant, but not in any sense realistic or naturalistic. Some may be fooled by the many parallels -- far more than even the new Batman films -- between the movie's environment and reality, but to those people I would say only this: Gatling jetpack.

Things I liked:
  • The action choreography was a really rather interesting blend of tropes and innovation. For an (amoral) example, Hit Girl straight-up kills bad guys, which is really the only way an 11-year-old could be expected to defeat adults, and many of the ways in which she does this are completely over-the-top, but also gratifying in their efficiency.
  • It did not pull punches in any sense, and was not aiming for any PG-13 rating, which allowed teenagers to be non-idealized and consequences to be heavy (when actual consequences were audacious enough to appear in this movie).
  • There was a very dark humor throughout, to the extent that I can see why some people seem to think the humor ended about midway through.
  • Nicolas Cage. I know. I KNOW. He still made gratingly huge acting choices, but if ever there was a movie in which they seemed apt, this is that movie. There was also a fanboy level of appreciating that he was for a long time thought to be Tim Burton's first choice for a very different interpretation of Superman(TM). In particular, the cadence of speech he used for Big Daddy was an astonishingly bizarre, yet recognizable, riff on Adam West's Batman. Fun; lots.
  • The movie and comic took a nice risk in actualizing a commonly held fantasy with creativity and specificity -- namely, answering the question of what might happen if a teenager followed through on his power fantasy.
Ironically, this last point was what initially intrigued me with the concept, yet also provided my biggest disappointment with the film. I was already rather resigned to this disappointment from the last issue I read (in which Hit Girl makes her splashy entrance) and from the tone of the movie previews, but I can't shake it completely, because I really wanted to see the movie I had fantasized about way back in November of 2008.

The only actual fight that takes place in the film happens about a third of the way in, and involves Kick-Ass fighting three guys in defense of a fourth whom they have chased into his path and proceeded to beat on. This is months after our hero's initial confrontation, in which he is stabbed and then hit by a car, then takes a little time-out to recuperate in the hospital. Before jumping in, he tells a nearby teen to call 911. The fight goes awfully for Kick-Ass, but he manages to first distract the attackers, then straddle the victim and keep them at bay with two batons. He doesn't win in any conventional sense. In other words, he doesn't beat them, but he endures mortal danger until they have to flee, owing of witnesses and the increasing risk of the intervention of the police. I liked this scene in the comic. I love it in the film; the lighting and dressing is gritty, and the direction is frenetic enough to communicate the utter confusion that the fight entails for our hero, while staying removed enough to allow us to distinguish just enough specificity to appreciate the story of the encounter.

The movie I wanted to see -- am in fact left still wanting, quite badly, to see -- is one that continued along that line. It's shortly after this point in Kick-Ass that Big Daddy and Hit Girl are introduced as supposedly more capable superheroes (in fact: vigilantes), complete with tremendous budget and revenge subplot, and everything is amped up. This is the movie (and, I suppose, the comic [the chicken-and-egg here is nigh inconceivable]) they wanted to make and, as I said, I enjoyed it a lot. It's just: What if? I mean this question both in terms of the comic/film, and in terms of continuing what I felt was the set-up and development of the beginning of the story.

What if when our hero gets in over his head, no one is there to bail him out? What if he revisits the hospital? What if he gets involved in the world of crime so deeply that his boundaries start to blur? What if he drops out of school? What if he inspires other teenagers in both directions, heroics and villainy? What if he has to choose whether or not he'll use firearms? What if he kills someone, or even just witnesses murder, and there are actually psychological consequences? What if, somehow, through it all, he actually gets quite good at fighting crime -- what does that entail and lead to in reality? What if he discovers he can't make a difference -- but personally needs to, anyway?

Lately a lot of hybrid superhero movies have been produced, many of them setting themselves in decidedly naturalistic worlds (Defendor comes to mind) but none that I know of approach the idea in such a straight-forward way. No one has made this movie yet, and I'm afraid no one will. Even I balk at writing the story, because I have some pessimistic views about how it might be received by producers and audiences alike. Certainly last night's audience by-and-large would not be pleased with the movie in my head. Yet I'd really like to see it. I think it would be entertaining and interesting, and that it would continually surprise its audience with events that occur with such veracity that anyone can imagine the same thing happening to them. Not to mention that it's the kind of story that is best served in film; no other medium could express it with such specific verisimilitude.

I think it's a shame that Millar and Romita, the creators of the comicbook, didn't go in this direction, but they did create one hell of a ride that probably many, many more people will enjoy. I know I did. The movie does what it says it is.

20 March 2009

Curses: Foiled Again


Lately I've been wanting to write in my 'blog using the voice of Rorschach from his journal: Had phone conversation with Expatriate Younce last night. Brief, but good. Wonder why doesn't happen more often. Talked of writing, ideas. Must remember notes later. PS, senseless debauchery and depravity of malignant tumor of a world makes crave cold beans again...

Doubtless this is due to the really wonderful performance by Jackie Earle Haley in the movie. Definitely in the top-five best interpretations of comicbook characters in cinema. Probably in the top three. Probably commie.

All right. That's enough of that.

One of my more irksome writing habits has to do with creating characters that are mere foils. I believe I can create some really developed, interesting characters, but more often than not I end up with a foil in there somewhere -- someone who fills gaps, quasi-antagonizes broadly, and generally exists as a sounding board for the rest. (Benvolio, for example, is largely considered a foil.) It's weird to me that I'd be inclined toward this, because I've played many foils in my career, and it's always a bit, well, irksome. In fact, when I was younger I was often cast as the "foil character." Not all of these were foils to a fault (i.e., folks devoid of development or consequence; e.g., Benvolio), but they were there to serve the needs of other characters in advancing the plot. I think Frankie in A Lie of the Mind is a fair example of this. If you disagree, then you may have some insight into why I did such a shite job playing him (see 4/5/07).

Perhaps it's my proclivity for such characters that lends to their presence in my writing. It's hard to say. What's easy to say is that they are often burdened by concept. Take for example Jude and Angelo, characters from two plays of mine. Jude is a Mormon cast out of his church for numerous breaches in personal behavior, who continues to believe and do mission work whilst using drugs and foul language. Angelo, from Hereafter, is a former gang-member with a dead son who lives with him in his paranoid delusion. It's as though having a concept answers too many questions about the character for me, in a way, so I feel there's nothing left to explain or develop in its writing. Yet simultaneously, I feel clueless about what the characters need and where they go from where they are.

This habit and its connection to my acting came to mind for me out of last night's discussion. We talked a bit about the writing and idea-generating processes, and in particular I was intrigued with the possibilities and challenges of creating the characters Youncey was contemplating. Of course the discussion eventually touched on my as-yet-owed (and as-yet-written) werewolf story, and talking about it helped me realize that I stalled out in a previous attempt because I had all these exciting concepts for characters . . . but no real ideas about who they were, and where they were going. Well, two of them had direction and identity. Two that weren't remotely werewolfy. *sigh* So I thought the problem was that I just didn't actually want to write a werewolf story. Now, however, I have some ideas (hopefully not mere concepts) about what I do want to write about in a werewolf story. Now it's a question of time and keeping it foil-free.

Wherefore the foil? It's not laziness. Often time I spend much more energy on what turns out to be a foil character than I do on a fully realized, interesting one. Perhaps it's a problem with my perception of structure in a given story. It's true that I've never outlined a plot in my life; the closest I ever come to that is when I somehow know where I want the whole thing to end up. Writing is improvisation to me, or (perhaps more accurately) like just such a conversation as I had last night -- ideas piling up, going exploring down one path or another, accepting everything I can and using it as best I can. It's funny. Younce will continually make claims to not being a writer, yet the very stockpiling of ideas we do equates to the writing process for me. It isn't the same, of course. I take for granted whatever actual writing skills and instincts I may have acquired over the years. Yet that idea-hashing, that collaborative energy, that's what keeps me writing. That's what I really love about it.

When I was a teenager I was quite obsessed with my writing voice, and unique little turns of phrases. Early teachers of mine would kindly describe my prose as being "poetically dense." Thankfully I've rescinded my former enthusiasm for linguistic frippery and syntax of a winding and convoluted manner, the which is not dissimilar from a verbal slalom track (not to mention [since it bears repeating] a certain appreciation for [parenthetical] asides). But seriously: When I was a teenager, it was even worse. Now I value a certain amount of clarity and efficiency in my writing (not too [too] much, mind). Similarly, I want to make efficient stories, with necessary characters, not just cool concepts and dramatic tensions. That's the mysterious quality of really amazing stories, for me: structure. Lean, mean and beautifully functional.

Something made of steel, rather than foil.

18 March 2009

Mysteries and Secrets



Neil Gaiman is an incredible treasure of storytelling, whom I can appreciate largely due to the years-ago efforts of Expatriate Dave to make me experience as much of Mr. Gaiman's work as possible. Since that time (around age 17, this was) I have consumed every iota of his work that I could, and his work includes comics, other literature, movies, a daily 'blog and numerous odds and ends besides. If you don't know his work, you should, even if you don't consider yourself a fan of fantastical fiction. He has very good ideas, and he steals awfully well. By which I mean that one of the things I love about his work is the way he can tie together disparate old ideas and stories with new ones and make something appreciably unique. This could be considered a decent description of what any artist endeavors to do. Neil Gaiman is an artist.

I decided to write about him today because I have noticed many disparate ideas and stories coming together for me lately that point his way. In brief:

  • I'm reading a book about him I received for Christmas.

  • He was just on "The Colbert Report," which I stayed up to see (WAY past night-before-open-call bedtime).

  • He just made Wife Megan's esteemed list of Famous People With Whom She Would Like to Have a Conversation.

  • I've been enjoying the fiction-writing process of late, especially with Friend WHftTS.

  • Expatriate Younce actually confessed some writerly desires to me the other night -- a victory for the cause of Fiction, I assure you.

  • He recently experienced a personal loss that makes me wish I could do something for him, as he's done so much for me.
I had an opportunity to share a word or two with Neil Gaiman a few years back, when he was in town signing copies of his short-story collection, Fragile Things. He was interviewed by John Hodgman, which was hilarious and insightful, and then took a seat at the back of the room to sign hundreds upon hundreds of signatures. I waited my turn in line with my and Megan's books, and I thought about things. I had a signed copy of his novel Stardust that I had won in a costume contest back in my home town, and it seemed unbelievable that I was going to watch him sign a book from my very hand. I wondered what I would say, and suddenly the whole thing felt eerily familiar. Looking back, I realize the panic I felt was the exact same feeling I have waiting for an open call. Suffice it to say, I thought of a million things I could say. When I got to the table, I squeaked. Something. I don't know. I think I've since blocked it out. But I know it was squeaky, whatever it was.

The Zen Buddhists believe that the elimination of desire is a key to enlightenment. When I want something as much as to be cast off-Broadway, or to get into a discussion about mythology with Neil Gaiman, I can see their point. It can be crippling.

Mythology, as a concept, is a very interesting way of looking at our lives. Obviously I would say so -- see name o'blog -- but a few thousand years' worth of actual mythology may be said to back me up on this as well. I used to think of mythology on the whole (and prepare for more sweeping generalizations here) as a way of devising answers to difficult questions. I was taught that these stories came about because primitive peoples needed an answer to things like lightning storms, death and babies. I won't argue against that theory, but it is only one theory. The more I learn about them, the more I see the enduring mythologies as stories and beliefs that return people to essential questions, rather than direct answers. Moreover, I see mythology not as giving us guidelines or neat morals for our living, providing context, so much as it changes our story. Stories influence other stories, and one person's life can be said to be a (hopefully) long, largely sequential story. What I realized while standing in that line was that Gaiman's stories had profoundly affected my life, my story. In fact, just at that moment, it seemed entirely likely that his stories had had the most influence on mine, out of all of them. Thus: Squeak.

I don't know if myth and mystery have any relation, etymologically speaking, but I find them to be very closely related. Brothers, almost. In his famous Sandman graphic novels, Gaiman resurrected DC Comics' versions of Cain and Abel as the keepers of mysteries and secrets, respectively. According to that particular mythology, a mystery is a mystery because it was meant to be shared, a secret a secret because it ought to be forgotten . . . if it can be. Mythology, fiction, stories, they all confront unanswerable questions in one way or another, and it's by sharing them that we fulfill their functions. So I hope you'll share in some of Gaiman's, because it's no secret that they're uncommonly good.

10 February 2009

And Now for Something...Completely Different

It is my day off, after all. Mostly. I'm headed back to Scranton early to teach acrobalance to the unsuspecting students of ETC's Griffin Conservatory.

Friend Patrick had a recent post directing me here, where I promptly played with creating my own comicbook character's cover. The result:
It's awfully silly stuff, and apparently part of an advertising scheme (cp+b is an advertising agency) but for what exactly is not as immediately apparent. Naturally I took it far more seriously than was intended, trying once again to realize what a real-life vigilante crime fighter might look like, assuming he had even a passing familiarity with superhero tropes. This website put me in mind of Hero Machine, a wonderful little bit of Flash that Friend Younce introduced me to years ago. Hero Machine gives you many more options, including the possibility of actually naming your imaginary figure (the Amazing Kicking Black Belt not being my idea). And so, of course, I almost-immediately had to head that-a-way and see how my vigilante would turn out if he could, I don't know, disguise his identity somehow! The result:Kind looking fella', isn't he?

Obviously my trope for a "superhero" is based on Batman: No powers, all determination. What I've been thinking about lately is that a real "superhero" would be most interesting for his (or her) need to be anonymous. Apart from the legal ramifications, of course, what would compel someone to endanger themselves regularly and anonymously? There must be a deeper psychological reason, in addition to the pragmatic. Comicbooks have tackled this before, of course, but never to my satisfaction.

So what we have here is a mid-level-income superhero, with a priority for fighting street crime, but not killing anyone. His weapons would have to be compact and largely non-lethal, and he'd need ranged ones as well as something for in-fighting. The shuriken is actually a compromise; when I was thinking about it, I realized darts would be the best weapon for such a vigilante. Blown or tossed, a dart with some kind of drug would be the most efficient tool in such a one's arsenal. The rest of Hero Machine's provisions were pretty great for my purposes. He'd need agility, but would certainly be armored, so sectional plates are best. Paratrooper boots, with ankle support but rubber soles, are the best footwear any vigilante could need. He could use leather pants, but his top would need something that breathes and flexes more, and of course good, tight-fitting gloves. Some little things I particularly appreciate -- equipped at his sides but not his front or back as this would impede brawling; he's a little jacked up, as one would be if one took to the violent neighborhoods nightly; he's in dark greys, imminently more practical for hiding in shadows. Hero Machine only failed me in the kind of mask I wanted for him. To cover his brow and eyes, I had to cover his ears too, and this is something no one in their right mind would do (sorry, Bats).

This was a fun way to spend a day off. I'm going to post the code for this guy below. Simply go to Hero Machine and select "Load," paste it in, and you can mod him up. Or make your own. Whatever you do, share it in the comments somehow.

2.5b5*m1*The East Sider*Hair:Standard,understubble,732C00,000000,100,100,21,Eyebrows:Expansion1,raised,5A3410,5A3410,100,100,20,Eyes:Expansion1,slanty,01B3F1,390F7C,100,100,19,Nose:Standard,thinhook,F8B684,F8B684,100,100,23,Mouth:Expansion1,stern,EE694A,F8B684,100,100,17,Beard:Standard,gaunt,FFD08C,F8B684,100,100,22,Ears:Standard,fraBlank,F8B684,FFFFFF,100,100,18,Skin:Standard,wounded,F79E72,F8B684,100,100,8,Mask:Standard,topbandana,202020,000000,100,100,26,Headgear:Masks1,tophalfbandana,000000,313131,100,100,24,Undershirt:Expansion1,tek,727272,5A3410,100,100,9,Overshirt:Expansion1,scifi,434343,000000,100,100,28,Coat:Overshirt,downchevron,000000,181818,100,100,27,RightGlove:Standard,plain,5A3410,181818,100,100,16,LeftGlove:Standard,plain,5A3410,181818,100,100,15,Insignia:Standard,fraBlank,DC0028,FF0000,100,100,29,Neckwear:Shoulders,2straps,5A3410,000000,100,100,30,Belt:Expansion1,twotone-left,312829,000000,100,100,14,Leggings:Expansion1,checks,313131,FFFFFF,100,100,10,Overleggings:Expansion1,furbriefs,4B4B4B,000000,100,100,31,Pants:Standard,fraBlank,FFFFFF,FFFFFF,100,100,13,RightFoot:Expansion1,dessertboot,000000,202020,100,100,12,LeftFoot:Standard,combatboot,202020,000000,100,100,11,Back:Standard,fraBlank,FFFFFF,FFFFFF,100,100,5,Wings:Expansion1,fraBlank,FFFFFF,FFFFFF,100,100,6,Tail:Expansion1,fraBlank,FFFFFF,FFFFFF,100,100,7,Aura:Expansion1,mentat,FFFA9C,FFFA9C,100,100,3,Companion:BigWeapons,motorcycle,181818,53453A,100,100,4,Background:Expansion1,forest,B2B2B2,EE694A,100,100,1,RightHand:Expansion1,shuriken,A6A6A6,000000,100,100,25,LeftHand:Blunts,nightstick,181818,FFFFFF,100,100,2,#

15 November 2008

Kick-Ass


SRSLY: You guys: Go out and buy the comic book Kick-Ass. Oh, you don't "get" comic books? You aren't "hep" to "justice culture"? Well, prep for the conundrums of Watchmen, and in the meantime, go read Kick-Ass. It's not even compiled into a "graphic novel" yet (this entry brought to you by the punctuation mark '"'!), yet it's optioned into a movie and being made. Go buy it. Go re-evaluate your life. Much love . . .

05 September 2008

And the Award Goes To... (4)


So there's this guy I've known for just about 26 years now, and he came to the 'blogging game even later than I did. In the interests of maintaining his relative anonymity (he posts no profile on his 'blog, though most of his readers know who he is), we shall henceforth refer to him as Fuzzy. For no particular reason. And certainly not because it pertains to any childhood nicknames. Anyway: Fuzzy created his 'blog, Peter, Puck and Mxy, a little over a year ago, without any particular mission statement that I have been able to discern, but it does have a continuous theme, and one which is most apt, I assure you. Every single entry title is a song title.

Why is this so apt? Well, Fuzzy is one of the smartest and most perceptive people I know as it pertains to music. He's got it in his blood. I am a bit biased, of course, owing to the fact that he was one of the first people to introduce me to popular music and -- of particular note -- the one almost single-handedly responsible for any Beatles education I have received. We've made beautiful (sort of) music together, in fact. In elementary school we both started trombone lessons at the same time, and for a few years there we sat in the same section of a couple of different bands. As we approached high school, of course, I showed my true talents (among them, finding anything at all after school to do except practice trombone) and Fuzzy learned more and more ways in which he understood music. Thus, not for the first time, we went down separate paths. One of my all-time favorite memories is still of the Fuzz-man playing a solo at the final jazz band concert for our graduating class.

So you might expect to find a lot of music or music theory or music criticism over at Peter, Puck and Mxy, but you must consider Fuzzy's other interests, which are legion. Note, too, that the title is a bit . . . shall we say . . . eccentric. It suggests popular music, sure (if you consider 60s folk music to be of that category), but there's something more. I have it on good authority that Peter refers of course to Peter Pan, and that Puck is that merry wanderer of the night, Robin Goodfellow. I must imagine that some people scratch their heads over Mxy, in spite of a clear visual reference in the banner, because some people can't be bothered to pick up a dang comicbook every once and awhile. Mxy is short for Mr. Mxylplyx, common inter-dimensional, impish villain to Superman's hero. He works by magic, creating chaos wherever he goes, and the only way to get rid of him is to . . . well . . . say his name backwards. Xylplyxm (Retsim?). I think this is a gag that worked better when it functioned exclusively in the realm of comics, inciting debate betwixt Superman fans as to the proper pronunciation. At any rate, three supernatural, youthful spirits claim namesake to his 'blog.

So what you find at Peter, Puck and Mxy is a melange of commentary, quiz, personal narrative and comic strips, all of it salted with insightful and acerbic humor. It doesn't get updated quite as often as it once did, which makes me sad, but Fuzzy has good reasons and has provided plenty of old entries to get caught up on. It's a little like buying a ticket for a variety show and, owing to the simplicity of the 'blog's structure, you essentially have to read it in reverse chronological order. There is no menu or archive list. It reminds me of a book he told me about in my youth (and that I still haven't read): The Once and Future King. That was another thing Fuzzy introduced me to -- fantasy fiction. Now-a-days I take him to be my go-to authority on comicbooks in general, and so occasionally forget that even before that shared interest he shared with me an interest in fiction that has shaped the course of my entire life.

Fuzzy, really, was my first introduction to the trickster clown. (Ooo, but he'll hate that, coulrophobe that he is.) He's got a passionate method of diving headfirst into fantasy and stories, and immediately assuming all the priorities of that particular story's world. If you want to talk "playing high stakes," give him a tug by the ear. I've learned more from him about investing my all into what I do than perhaps anyone else I've known. It can be a little scary, frankly. There's something Fuzzy has in common with jazz musicians and method actors alike -- a complete abandon, a total surrender to the song he's playing, the story he's hearing, or creating -- that most people back away from before they ever even get close to appreciating its price and its glory. It's one of many good creative traits he's got (along with an excruciating attention to detail and an ability to pattern-recognize like a mo' fo') that I continue to aspire to, that have helped to drive me forward in my own creations.

And so, this award goes to Peter, Puck and Mxy.

22 August 2008

And the Award Goes To... (3)



As If You Care. is a sardonic sort of title for a 'blog. I recall that when Friend Younce started it, I was so out-to-lunch on the whole 'blogometric phenomenon that I thought, that's odd; if he disdains the medium, why is he engaging in it? The answer to my question was, of course, that he didn't disdain it at all, and understood it immediately, and saw possibilities for using it to his own ends and by his own means. He just wanted to be funny about it. That's how Dave is. And though it might not be immediately apparent from reading about his awesome family and game theory and distinction-making and his intense appreciation of a vast, ecclectic variety of (sub)pop music, Dave is also a mastermind type with strong creative leanings. This mostly gets expressed through gaming and online collaborations to produce real-world community and more game play, but to my mind, Mr. Younce will always be an aspiring author of fiction. Even if he never publishes a word of it.


I've known Dave since time immemorial. Well, since high school, at any rate. But we weren't exactly friends in high school. We had a few classes together, and were both involved in the theatre department, but the actual friendship didn't really crystalize until after graduation, when I suppose we both thought, Hey, wait a minute. I knew some much cooler people in high school than I've met so far in college. Thus was a really cool collaboration formed. Yet the roots extended back to that final year in the school of high, when even then there was a hint of the underlying creative current that would stick with us through college and missionary assignments and {shudder} adulthood. The photo atop this entry is from a project Dave did in that same time reinterpreting characters from the Sandman comics. At some point we geeks (we happy geeks) were backstage during some show or other discussing some thing or other, and Dave had this wild idea of people preserving their bodies past their normal lifespan by encasing themselves in a sort of radioactive gold. This in turn led to me having the idea of people who exponentially increase their intelligence by training themselves to experience a year's worth of living in a single night's dreaming. We discussed the possible overlap of our ideas, and Dave said, "You should write that."


I still haven't.


However, this kind of idea-swapping and assignment tradition continued as Dave and I reunited in the summer after our freshman years away at college. I didn't know it at the time, but the whole three months were extremely formative for me, as a person and as an artist, and Dave was around for a lot of that, giving me books to read and music to listen to and assignments to complete. It was reciprocal, this creative tête à tête, but of course I remember what I was assigned and absorbed more than what I offered up. Frankly, I remember being challenged by the effort to return in kind when it came to assignments and influences. Dave was, and is, a very focused thinker, yet seemingly without being overly linear, and the result is that he can pound out ideas and improvements upon those ideas while one is still sitting at the keyboard contemplating how you're supposed to punctuate "tête à tête." More recently, Dave has worked to connect me with the gaming community (see 5/12/08 & 5/7/07), which I was resistant to and which probably stands alone as the experience most encouraging to my creative processes since reading the Sandman comics for the first time (also Dave's doing).


Expatriate Younce has moved to jolly ol' England, which is bad for me, but great for As If You Care. Now, in addition to never knowing quite what you'll get when you sign into his 'blog, you also never know when it might be something wicked cool that you wouldn't have thought of today without it, like new random generators, observations on information diagramming or photos of Dave's adorable progeny clambering about on the heath. I'm particularly fond of Dave's five-word movie reviews. If Dave ever does become an author, he will probably remind us of Hemingway in the efficiency of his prose, crossed with a Gaimanesque sense of humor and a Stephensonish complexity of ideas. Dave himself is a big fan of Eco and Pynchon. Mercifully, he does not sound a bit like either. (You could write a respectable epic poem about Dave's efforts to get me to read Gravity's Rainbow. "Don't you understand the amazing things this guy's doing?" "No Dave, I don't.") For all those influences, Dave writes things like, "When I was a young, cynical LDS missionary on the hardscrabble streets of LA, I would often see black plastic bags floating along the ground or in the air, or fluttering helplessly in a tree, and I would daydream of having a Nature-channel special that would follow them around, while a British narrator in hushed tones talked about what they were doing."


And so, this award goes to Dave Younce.