27 January 2012

German Wheel

Last night I did this:

Okay, well, not exactly that. (Fewer strobe lights, though I did work bare-chested and in tasseled leggings.) But I attended my first class in German wheel, with Chris Delgado, who is a very good teacher. He's also, as it turns out, a clown whose sentiments aren't too dissimilar from my own:

If that seemed slightly reminiscent of this (2/10/11) to you, well, we agree. If it didn't, you're paying attention to the wrong stuffs and you're wrong, and I hate you.

I've been interested in German wheel (OR wheel gymnastics OR Rhönrad; not to be confused with the Cyr wheel) for some time now, and fortuitous it was that classes began being offered at Streb Lab, where Wife Megan and I attend aerial silks classes. My interest stems from pure physical curiosity to aesthetic sensibilities. I love contraptions, and circus skills that make use of them - hence my affection for stilt-walking - love climbing, and the German wheel turns climbing into perambulating, and makes surprises out of seemingly predictable movement. In that sense, it's pure physical comedy: Using an apparent and predictable mechanic to create moments of elation. Plus the thing just conjures up useful imagery - from the Vitruvian Man to Prometheus bound to Lloyd's clock or the steam engine of Melodrama or anything round of which you can think.

The experience of trying it out was at once affirming and surprising, which leads me to think I'll be back for a class or two. It's a bit frustrating to imagine making a commitment to the skill, simply because it's inconceivable to imagine storing the equipment it requires. (My stilts alone are far less obtrusive, and still a blight on efficient apartment living.) Still, that's a reasoning in favor of giving it a few more gos. Who knows when I'll have another opportunity?

Every circus skill, I've found thus far, features some incredible physical torment that you might not have guessed from watching it. In silks it's friction burns, in my opinion. Stilt-walking, it begins as quadriceps torture, then settles into chafing and occasional calf/ankle stiffness. For German wheel, though it's intensely physical in many unexpected ways, the hidden torment is in the feet. We were asked to wear :"thin" shoes, like classic Converse, and the reason for this is that you need to be able to fit them snugly under straps and then point your toes around the edge of the foot platforms.

Now, maybe I'm different than you (perish the thought), but the first time one of these rigs takes you upside-down I'm willing to bet your instinct will not be to point your feet. Rather, I imagine, you'll be kind-of sort-of interested in flexing your basal digits. There're straps, right? That's what they're there for, right? Nope. All wrong. The straps are there for tension, tension created by pushing hard against them as you essentially fight to shove your toes off the edge of wood and around the other side.

So: My feet hurt. Also, my butt, but I expect that lessens the better one gets at this skill set.

It's very very cool. I mean: Very cool. I expected it to have a lot in common with stilt-walking in terms of momentum-based tricks and using one's center-of-gravity. What I didn't anticipate is how fully it feels as though the wheel breaks free that balance awareness as though going from two-dimensional to three. Ironically, I think German wheel accomplishes this in part by its rigidity, which gives us limitations that help us develop a very precise vocabulary of movement. A jungle-gym on which to play, if you will (if you won't, see note above regarding wrong stuffs and hate).

That is definitely not to say one can just jump on the thing and have at it. The German wheel courts danger as much as any circus feat. See, for example, Chris' video at 3:12. He does a little look-through that - if followed through - could easily result on a broken neck or cracked skull via being run over by a metal bar plus your own body weight. I took to a trick last night that I observed, but hadn't yet been taught, and about midway through had this thought: "Ah. I see. At minimum five reasons I should've sought advice on this one." Plus I could never get the notion of crushing my fingers out of my brain completely . . . but then again not an ice rink goes by without me wondering if they'll be severed there, so that might be a personal fixation.

The entire device has to do with weight distribution - specifically one's pelvis - and leverage. Many of the moves I learned last night had something in common with momentum-based partner acrobatics, in that straightening and bending limbs and torso were used to create that precious leverage and overcome inertia. The entire experience is surreal in all the most circus-y, delighting ways. You roll and flip and are lifted and set down again, all while moving yourself around a defined center, a sweet-spot of a solar system of yourself. Great, great fun.

Found here.

Clown; Expired via Neglect

Vik Muniz
Artsy has more on ol' Vik ovah heeya...

13 January 2012

Friggatriskaidekaphobia

Found at cereal dragon.
"A word with a long pedigree in English is 'triskaidekaphobia,' which comes from the Greek phrase meaning 'fear of the number three and ten.' A fear of Friday the thirteenth adds the name of the Norse goddess Frigga, who was the wife of Odin and the mysterious, sometimes scary queen of all the gods."
~The Word Origin Calendar, Friday, January 13, 2012

I'll explain carefully to Wife Megan that her new nickname of "Frigga" is an honorific, but I can't promise I won't occasionally use it as a quasi-homonym in times of frustration.

02 December 2011

Submission: The Indoor Kids

Found on Gearspedia.
Update, 12/12/11: Great googily-moogily, I was awarded something for my efforts. The Indoor Kids just emailed me to let me know they'd selected me for one of their prizes - The Art and Design of Gears of War. It's a book, which is probably better for my brain than an Xbox.


To find out how I acquired this prize, read on...


Recently, one of my favorite podcasts - The Indoor Kids - announced a contest, the prizes for which include an Xbox 360. The theme of this contest is Gears of War, a third-person shooter game with which I have limited experience at best. Still, since I had played the game a bit and I'm on something of a gaming kick again (see 3/23/09 & 1/31/07) I thought I'd give it a go with that most powerful and not-at-all-clichĂ© medium: The Personal Narrative. Enjoy.


Dry Spell

I don't own a console system, for a few different reasons. I haven't had one since I was about eight or so, when our dad brought home a knock-off Colecovision bought from some shop on one of our trips to one of the many membership campsites we attended along the East Coast. The thing had an integrated keyboard - though for what exactly I never discovered - the kind that had the keys just printed on overlaid, pebbled plastic so you had to jam your knuckles again and again to even get it to acknowledge a keystroke or two.

I remember the display was various shades of orange, and that we had to change the dial on our old TV with a clenched fist to access its feed. We played a knock-off Pole Position (my personal favorite, though I kept wishing the cars could shoot, like a knock-off Spy Hunter), a knock-off Pac-Man, a knock-off Asteroids, and the television barked those electronic grinding noises that passed for sound simulation at the time. It was magic, even if I knew it wasn't the genuine article. That machine cast a spell that kept me coming back to it and trying again, in spite of whatever serial programming or Technicolor cartoon might be on.

The main reason that I don't own a console system is a similar one to why I don't buy Chewy Chips Ahoy! at the grocery store (unless I'm drunk). If it's in the apartment, I will wring it dry, 'til I'm dehydrated and there are rings around my eyes. My awareness of my own lack of self-control saves me from many things (unless I'm drunk). Video games are among these, kept company by puppets and baked goods.

A few years ago, however, I rediscovered an antidote to this approach. When the Knock-Off Console kicked it, which couldn't have been too long after we first exposed it to actual electricity, my dad resolved never to buy another. He'd seen the mountaintop, and was satisfied there'd be no greater heights; particularly if it was going to continue plumbing the depths of his wallet. In desperation, I left the house, and found my friends. Here an actual Colecovision, there a Nintendo. This guy had a VGA monitor, that girl could afford Super Mario 3. But piecemeal gaming was bound to make me fall behind, and by the time I went away to school the trickle had dribbled out completely.

Still found money for Chewy Chips Ahoy! somehow, though.

Anyway, a few years ago my sister moved in with her boyfriend, a nascent stand-up with a love for comicbooks and video games. Once I got over the idea of him being some kind of stealthy, geek Lothario, I started hanging out. I fell into that familiar pattern, but with a new twist: co-op play. The game of choice for this was, of course, Gears of War.

I'd never played anything like it, even when sampling the latest fare at one of those kiosks at Virgin stores, edging my way around familiarly eager eight-year-olds. In terms of co-op, GoW has a dynamic that's particularly rewarding, and Dom is a great character to play when you're kind of fresh to the whole thing. I still think sometimes of that duck-and-cover motion out of nowhere, like I used to see Tetris shapes in every building and street sign. We would play with those tremendous senses of frustration and accomplishment that let you know when you're really in a game. I hadn't felt that compelled to "try again" when we bombed on a mission since Commander Keen; and that, my friends, is saying something.

All good things end, and eventually my sister and her boyfriend broke up. I'd be lying if I said I considered any part of that break-up more tragic than the sudden clamping off of my GoW supply. I can't complain - I got a good year of GoW and the first few scenes of GoW2 out of it. That probably seems like scraps to live on, but they were some tasty scraps. It's probably for the best, but I can't help wondering if I'll get to experience how GoW2 ends someday. If I'll get to try again.

01 December 2011

Dream Log: Church of Improv

Found here.
It's rare that I remember my dreams.

I woke up this morning in the midst of a very vivid one. I was taking an improv class from Amy Poehler and Matt Walsh, founding members of the Upright Citizens Brigade. It was taking place in an elementary school in my old town. In fact, I believe in my mind it was supposed to be the same elementary school in which my church used to convene, before they raised the funds for their own building. Though in retrospect, it looked more like a cross between a smaller school (right up the hill, in fact) that my mom once substituted in and the ConEd educational facility in Long Island at which I occasionally work.

I got there early; so early that I had no one to guide me to the right room. But soon enough Amy and Matt came along and I was nervous to be there, and didn't know anyone at first. Matt asked me to help him set up, and suddenly started giving commands with urgency, moving desks and opening blinds, etc. Somehow I knew I was helping him with an object lesson, which he soon revealed to the class. Something about energy and agreement. I was happy to have provided a good example.

After not too long in that class, someone pulled me aside. It was a 50-60 year-old woman from my mom's current church, in fact. She and I stepped outside the building, and she started giving me keys - two sets of keys. I was given to understand that they were the keys to everything she needed keys for: her house, her car, everything personal. She was giving them to me because she couldn't go back home, and wanted me to keep them safe for her.

While she was doing this, my actor friend strolled up, blithely unaware of the seriousness of the situation. He was there for the class. I shooed him away with a look, and the woman never really knew he was there. I assured her that I'd take care of her keys, but that she'd be taking them back soon enough. We parted, and I set off to look for my friend, who had wandered off around the side of the building. I had been really surprised to see him there, and really wanted him to join the class.

After not too long I found him inside, in a different part of the building. It didn't take any convincing for him to join - he seemed just to not know where it was. As I walked him back to class - now a bit concerned that too much time had lapsed for me to return to it - we came upon two more of my friends who were there for the class (Friends Patrick and Melissa, in point of fact) and we all went in together.

It was fine to just jump back in, and class continued apace.

And then my alarm went off, the cat jumped off the bed and I think I elbowed Wife Megan before awkwardly knocking myself out of bed like my limbs were on fire.